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GigaPix Ramps Up For CGI Features from New Studio HQ

Moves into new 32,000 sq. ft. facility in Chatsworth, CA (April 29, 2005)

GigaPix Studios, a CGI animation company with its sights set on producing feature films, television series and TV spots, has set up headquarters in a 32,000 square foot facility. Formed in 2002, GigaPix is headed by Chris Blauvelt, CEO, and John Savage, President.

?GigaPix Studios enters the market at an opportune time for the independent, said Blauvelt. ?Financing for moderate-budgeted, well-crafted CGI features with great storytelling is readily available

While setting the stage for its push into feature production, according to Savage, the studio has produced several short form projects including corporate-related projects for Merrill Lynch and Hope Canyon Entertainment. GigaPix is also in development of four feature productions: ?Junk Bots, an adventure comedy; ?Twilight, an ?irreverent fantasy about a young bunny making his way in a world of eternal twilight; ?Alien SAR, a sci-fi thriller; and ?Hypnopig, a super hero spoof set in a world populated with anthropomorphic characters.

Savage also stated that the studio would announce soon the start of a 90-minute theatrical film tied to a major theme park in development in the western U.S. The film is budgeted at $30 million. Additional details are restricted under conditions of a non-disclosure agreement.

Savage, who is responsible for spearheading content creation and licensing acquisition, started his career as a traditional artist. After over a decade in video game experience he moved to California to work for Prolific Publishing, a production and publishing company, where he took the position as Art Director for a number of successful titles including ?Caterpillar Construction Yard, Mattels ?Hot Wheels Crash, and the critically acclaimed ?Return Fire 1 & 2. Savage was Technical Director for Netter Digital Entertainment specializing in computer generated (CG) animated TV series such as ?Max Steel for Sony Pictures Entertainment and the CG series ?Dan Dare, and the Emmy award-winning mini-series ?Dune for the Sci-Fi Channel. After Netter, Savage became Technical Director for well-known Digital animation facility, Foundation Imaging, in Valencia, California. Foundation Imaging, is known for its work on ?Babylon 5 and ?Star Trek: Voyager. Savage also acted as Technical Director for the Sony Video Game ?Twisted Metal Black while at Foundation Imaging. He also worked at Savage Frog and played an instrumental role in CG work for ?Power Puff Girls?The Movie.

GigaPix is busily adding staff in its ramp-up to feature production, said Savage, including the addition of 15 new artists within the next 90 days to begin pre-production on the feature. One of the first artists hired was Paul Ghezzo, who has worked extensively within the practical and digital worlds. His credits include: ?The Last Samurai, ?Haunted Mansion, and ?The Day After Tomorrow. He has also worked for the small screen on ?Without a Trace and the new ?Battlestar Galactica for the Sci-Fi Channel. Greg Pusateri, a former recording engineer who specialized in childrens entertainment at Saban Entertainment and later won an Emmy for ?X-Files for sound effects editing, has also come aboard.

According to Savage, once in full swing, the studio will have 120 to 160 artist workstations. GigaPix also recently installed two Blade Rack Super Computer Clusters that brings their rendering power to well over 200 3.2 Ghz CPUs each with 4 gigs of ram. This was in addition to several server upgrades that added a hundred Terabytes of storage to their Intranet Infrastructure.

?We are excited about this new era of development and production that has essentially leveled the playing field between the large production and distribution powerhouses and the small independent studios, stated Savage. ?With the combination of a smaller, stronger, more mobile domestic talent pool and overseas technical and programming staffs, all networked together through secure high speed Internet connections, we can compete in a cost effective way like never before, while making sure that the majority of the artistic and creative control still remains within the domestic markets. This is a powerful opportunity for rising studios like GigaPix, and yet we feel that we are doing our part to make sure that a strong anchor remains firmly placed in the domestic animation market.

About GigaPix Studios
GigaPix Studio's goal is to create original, high quality, feature length family films utilizing digital animation. We are passionate and dedicated to developing projects that not only enrich our lives but also those of our audience.

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Related Keywords:GigaPix, CGI, CGI animation, Chris Blauvelt, John Savage,


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