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GarageGames Brings Latest Torque Technology to GDCBringing top quality game technology to professional developers (March 22, 2006)
GarageGames, the leading publishing label for independent games and professional game makers, is demonstrating new versions of its latest technology at Game Developers Conference (GDC) this week in San Jose.
GarageGames will showcase Legions a technology demo for its Torque Shader Engine (TSE), the technology driving Marble Blast Ultra on Xbox 360 Live! Arcade, Mighty Fist a demo built with Torque Game Builder (TGB), a professional grade 2D engine, and Torque Constructor the CSG level builder created in Torque for level design with all map based games.
GarageGames will be showing off this and other Torque technologies at booth #1702 at the Game Developers Conference. Also premiering at GDC is the first book from GG Press, The Game Programmer's Guide to Torque by Edward Maurina III on sale at A K Peters booth #1746.
GarageGames' mission is to change the way games are made and played. GarageGames provides the technology, community and market to empower game makers to build commercial quality multiplatform games. GarageGames is located in Eugene, Oregon and on the web at www.garagegames.com and is the annual presenter of IndieGamesCon (5th Annual IGC - Oct. 6-8 2006). Booth #1702 at Game Developers Conference (G
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