|Page (1) of 1 - 04/17/07||email article||print page|
Gaming, Drama and Cinema
Over the past five years a good proportion of my greatest cinematic experiences, as an audience member rather than a creator, haven't been found in the cinema theatre but have been engaged in the seclusion of my studio as computer games.
From the seminal 3D first person experience of Return to Castle Wolfenstein, to the almost tear inspiring beauty of Myst, through the epic compulsionn of Civilization to the sheer dramatic excellence of Half Life 2. These experiences recall memories in many ways more intense than a traditional cinema can conjure.
But as with film, TV and all other moving image forms you often have to suffer the crunchy with the smooth and sadly of late, despite the plethora of new releases, i seem to have been on quite a run of game disappointment.