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Games for Health 2004 Conference AnnouncedADL Co-Lab hosts developers, researchers, and health professionals (June 16, 2004)
An innovative conference addressing how games and game technologies can meet health care needs will be held in Madison, Wisconsin September 16-17. It will be co-sponsored by the Serious Games Initiative (www.seriousgames.org), the Academic Advanced Distributed Learning (ADL) Co-Lab (www.academiccolab.org) at the University of Wisconsin System in Madison, and the Federation of American Scientists Learning Federation Project (www.thelearningfederation.org).
Games for Health 2004 will examine how interactive games and emerging game technologies could improve consumer health education, and professional clinical practice, including disease and injury prevention, service delivery, and professional education and training. The conference will gather more than 100 game developers, trainers, educators, government leaders and foundation officials. The conference will highlight successful projects that can provide models for new initiatives and explore how these promising technologies can be successfully integrated into the healthcare field.
?Our goal is to boost quality development of a new generation of game-based software tools and projects that will improve the delivery, management, quality, and education of health care worldwide, said David Rejeski who heads up the Serious Games effort housed at the Wilson Center.
Speakers, panels, working groups and open discussion will address the intersection of games, learning, policy, and management. A unique "Technology Showcase" will demonstrate innovative sites and applications.
Those tentatively scheduled to speak include: Brenda Wiederhold (VRPhobia.com), Debra Lieberman (University of California, Santa Barbara), Doug Whatley (Breakaway Games), Paul Wessel (Guidance Interactive Healthcare), Barbara Hayes-Roth (Extempo Systems), Barry Silverman (University of Pennsylvania), Eric Lott (Legacy Interactive), Phineas Barnes (Respondesign), David Shaffer (University of Wisconsin), Brian Winn (Michigan State University), David Rejeski (Woodrow Wilson International Center for Scholars), Kurt Squire (University of Wisconsin), and Mary Derby (Pulluin Interactive).
?This conference fills a critical need to facilitate integration of recent research and practice from multiple disciplines in both academia and industry. Participants will see impressive examples of a wide variety of innovative applications. The conference will provide an important forum to encourage dialog and partnerships to leverage gains from one field to other fields, said Kay Howell, conference co-organizer and manager of the Learning Federation project of the FAS.
Registration and Information
The conference will be held at the Monona Terrace Community & Convention Center, on the shore of Lake Monona in downtown Madison. The Center is known a local landmark due to its Frank Lloyd Wright-inspired design.
Details on the event including how to register, the latest schedule, and speaker lineup are available at www.gamesforhealth.org/events.html
* Accelerate the growth and impact of emerging game technologies to address key challenges in the healthcare sector
* Present successful projects that can provide models for new initiatives
* Educate and inform the community about cognitive learning issues and research relevant to games for health
* Explore the design paradigms being applied to the new generation of games for health
* Learn about the specific audiences and player issues relevant to games used for learning, policy and management purposes
* Examine applicable tools, technologies and processes
* Highlight issues in evaluation methodology
* Identify key research and development challenges
* Explore funding and grant opportunities, including federal, commercial and private sector funding priorities
* Provide a forum to bring together developers and game design experts who could be future collaborators Conference Organizers
Games for Health is a project produced by The Serious Games Initiative, a Woodrow Wilson International Center for Scholars effort that applies cutting edge games and game technologies to a range of public and private policy, leadership, and management issues.
The Initiative founded Games for Health (www.gamesforhealth.org) to develop a community and best practices platform for the numerous games being built for health care applications. To date the project has brought together over 100 researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health care and policy.
In addition to the Games for Health conference, the Initiative is working to catalog use of games in health care, to assist current development, collect best practices, share research results, and explore ideas that might improve health care administration and policy.
The Academic Advanced Distributed Learning (ADL) Co-Lab serves as the focal point for universities and colleges in promoting high quality, reusable content for distributed learning. This Co-Lab is the ADL academic link that tests, evaluates and demonstrates ADL-compliant tools and technologies to enhance teaching and learning. It also serves as an academic demonstration site for ADL tools and content, including those developed by the federal government, academia and industry.
Working as a partner with the Department of Defense, ADL Co-Lab in Alexandria, Virginia and other two node Co-Labs, the Academic ADL Co-Lab supports and collaborates on the research, development, demonstration, assessment and implementation of ADL tools and content on projects of relevance to participating organizations
The Federation of American Scientists is a nonprofit research institution with a sixty year history of providing science and technology analysis. Its Board of Sponsors includes nearly one-half of the U.S. Nobel Laureates in science. Its current major initiatives include: strategic security, information technologies for education and training, and energy and the environment. For the past three years its Learning Federation project staff has worked with national experts in learning science and information technology to define a national research plan to develop the next generation of learning systems. The work of the Learning Federation has been supported by Hewlett Packard, Microsoft, Carnegie Corporation of New York, the Digital Promise Project, the National Science Foundation, and the Department of Defense.
Contact: Ben Sawyer Serious Games Initiative firstname.lastname@example.org 207 773 3700
or Judy Brown Academic ADL Co-Lab email@example.com 608 263 9270
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