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Game Tech Conference Attracts Top Technical TalentEvent to be held November 30 ? December 3, 2004 in South San Francisco (October 15, 2004)
Tiny Media, LLC today announced details of a new conference for top technical people at leading game development studios. The event is called Game Tech and will run from November 30 through December 3, 2004 at the Embassy Suites in South San Francisco, California.
Game Tech, which is sponsored by ATI, Intel, and Sony, is a small, focused conference designed for advanced programmers, lead programmers, and technical directors. The curriculum is designed by Jonathan Blow and Jeff Lander, both former technical columnists for Game Developer magazine and respected members of the game technology community. The conference consists of two programs:
Creating Believable Characters Seminar, November 30 December 1, which brings together top researchers and developers to tackle one of the biggest challenges in meeting expectations for next generation games: creating better characters and better character behaviors,
Game Tech Leadership Summit, December 2 3, which explores the challenges facing leads and technical directors, and provides a forum for technical leaders to share strategies and find common solutions.
The material in both programs will assume a high level of expertise and experience in current technology, and attendance will be limited in order to facilitate thorough Q&A sessions and extensive peer-to-peer discussion.
"As we move into the next generation of console and PC games, systems are becoming bigger and more complex than ever before. Developers at the forefront of their craft need a high-level forum to address their needs, said Jonathan Blow, conference co-chair. ?We're designing the Game Tech conference to address the technological hurdles immediately facing industry leaders and provide an environment for them to interact with their peers without any hype or noise. Jeff Lander added: ?Game Tech is hard-core, intense, and what top developers will need to face the next-generation of projects."
Game Tech evolved from a conference Lander co-chaired with Chris Hecker in 1999 and 2001, called the Game Technology Seminars. Hecker remains involved with Game Tech, serving as a key advisor. The rest of the advisory board consists of prominent game developers and researchers, including Charles Bloom from Oddworld Inhabitants, Doug Church from Eidos, Dave Eberly from Magic Software, Christer Ericson from Sony, Jessica Hodgins from Carnegie Mellon University, and Jay Stelly from Valve.
For more information on Game Tech, please visit www.game-tech.com.
About Tiny Media, LLC
Tiny Media, LLC is an independent producer of seminars and conferences serving the game development community. The company was founded by Jennifer Pahlka, who for eight years was the director of CMPs Game Group, leading the Game Developers Conference, Gamasutra.com, Game Developer magazine, the Independent Games Festival, and the Game Developers Choice Awards.
More information is available at www.tiny-media.com.
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