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Flash Games with DesignDaymare Town 2. integrating excellent illustrations into a puzzle game
I had a chance to talk with Designer, Illustrator, Programmer Mateusz Skutnik in Gdansk, Poland. A traditionally skilled architect, Mateusz now called himself an architect because of his construction skills in game design. His skills however, aren't merely about flash animation. He also creates some comics which he continues in Rewolucje.
Daymare Town is a story that takes you through a creepy, illustrated world that you can navigate with simple clicks of a mouse. The tasks necessary to get through the maze are logical steps that aren't always as easy as clicking the mouse. Some tasks involve combining elements in your inventory while others require you to perform an action while an animation occurs onscreen (and those are some of the easy ones).
Did you go to art school in addition to traditional architectural school at the Technical University in Gdansk?
No, I didn't go to any art school thank god. I started drawing about 20 years ago, and after 15 years of drawing crap I finally learned how to do it. That's the way it goes. There's no way around it - that's a kind of advice for someone that would like to learn how to draw fast.
You work as a flash animation artist now, but how did you develop your programming skills after architectural school?
Watching the tutorials, going through countless trials back and forth and some small help of my fellow programmers that were kind enough to share the knowledge.
What was the first flash game that you made?
Funky Forest. http://www.pastelportal.com/games/funky_forest.html
This maybe not totally the first game ever made, but I don't think that earlier attempts are not online.
We can assume Funky Forest is the first publicly released game.
What was the most difficult part about learning to program that game?
Understanding the basics. After this - it's all very simple. To some level naturally, I'm not a programmer per se, so I've got my limitations.
What kinds of books do you read? What kind of television or film do you watch? What type of fine art do you like? As an illustrator, how do these influence your work?
If you ask me about my inspirations - I cant name that. Everything is an constant inspiration I guess.
The strongest inspiration would be music, I like to visualize what I hear. Ambients, separate short sounds, etc. When I hear something I usually see it. Then draw it.
Probably the most popular puzzle games you've made are still the deeply layered Submachine Series and the fun 10 Gnomes Project. What is the new project you're working on?
I'm working on Covert Front 3 right now. After that Submachine #6. And I'm also working on 10 Gnomes series - one game per month, and also I program games for PastelGames.com.
Do you think that web delivery of flash games is a good thing for you entering the market?
Yes, most definietly.
What is the next part of flash / scripting that you want to learn?
Honestly don't know. What I learn is determined by problems and obstacles that I encounter during development of a game. Finding solution is learning in my case. Can't predict future programming problems ;)
If people want to find out more games that you like that other people have created, what would you suggest?
They should visit amanita design for their amazing samorost games and wada che nanahiro for his sheer absurd.
Thanks for fun and wonderfully illustrated games.
You can find more about all of Mateusz's games on his personal website: www.pastelportal.com/stories/flash-games/ and of course you can play for bonus points at www.KONGREGATE.com.
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Ko Maruyama is a freelance animator in Los Angeles. In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design. When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
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