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First Annual Game Writers Conference Announced

Conference program directed by leading game industry leaders (July 26, 2005)

The Game Initiative, a leading producer of conferences and events for professionals in the computer and video game industry, announced today the first annual Game Writers Conference, taking place October 26-27, 2005 in Austin, Texas. Game Writers Conference (GWC) is a two-day conference dedicated to the art and craft of game writing. GWC registrants will also be able to attend the Women's Game Conference (also taking place Oct. 26-27, 2005) and the Austin Game Conference, taking place Oct. 27-28, 2005. Conference details and registration information are available at

The Game Writers Conference's advisory board members - game-industry leaders all - graciously gave of their time and expertise to put this conference together. Advisory Board members include:

Susan O'Connor, Scriptwriter & Conference Chair
Hal Barwood, Designer/Writer, Finite Arts
Dana Fos, User Experience Manager, Microsoft
Clint Hocking, Creative Director, Ubisoft

During the conference, industry leaders will speak on the following topics:

Gaming the Narrative -
Game writers are in the process of inventing a new form of narrative for this unique media. How do we deal with the player's desire to 'game the narrative'? Are there design or narrative mechanisms we can use to direct this tendency toward developing the narrative, instead of diffusing or destroying it?

The Language of Games -
Somebody, somewhere, invented the closeup, the fade, the dissolve. These techniques have contributed to the language of film. We're inventing a new language now - the language of games. This session takes a look at examples of this emerging language - and what it means for game writers.

From Concept to Localization Kit -
A Case Study for Writers - How can a writing team successfully shepherd their story through the development process? A team emerges from the trenches to share their front-line stories.

The Writer/Designer Tag Team -
A writer and a designer share the stage to discuss the writer's role in design and the designer's role in writing.

Game Writing Workshop -
This hands-on, small-group breakout session will be an opportunity for attendees to brainstorm solutions to common game-writing challenges.

Team Dynamics -
How can the writer best collaborate with other team members? Where are the opportunities for creative collaboration between the writer and the musician - animator - programmer? How can these collaborations improve the quality of the stories and the games?

Writing for MMO's -
A panel of MMO writers discuss the trials and tribulations of their jobs.

Publishers' Panel
Publishers discuss the story development process from their point of view.

AI for Writers -
A look at what lies ahead for AI, and what it will mean for the interactive writer. Will intelligent AI = "actors"?

Alternate Reality Games -
A look at the work behind ARG games like ilovebees and Beast.


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Related Keywords:The Game Initiative, Game Writers, Game Writers Conference, video game, GWC, Womens Game Conference, Austin Game Conference, OpenGL, OpenVG, Multiplayer, Machinima,

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