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Designating Caps and Rouding By Ko Maruyama
Here's another Quick Tip.  This time for my buddy J - who I know is not alone on this one.  When you're using CINEMA 4D, you can setup channels for export to compositing applications, but sometimes a material change is more efficient and easier to set up.

This is a very quick overview for how to set up your material in CINEMA 4D.    This is for people who are already familiar with the methods of changing and applying textures in the application.  This is not for beginners.

When you create any shape that contains a CAP or a ROUNDING feature, you can use this technique.  All you need to remember is that the material tags in CINEMA 4D have a built-in selection code to find the objects rounding or caps. 

Fillet (or rounding) is designated  as R1 (uppercase) for the first rounding, and R2 as the second fillet.
Caps (the end pieces) are designated as C1 and C2 for the front and back faces.

Here's the movie, which was prepared for someone who knows much of C4D already.    I'll post a followup with how to use it in PSD or AE if you need some extra help.

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Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
Related Keywords:cinema 4d, quick tip, tutorial, adobe after effects, maxon, extruded, text, 3d text, adobe photoshop


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