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Epic Games Chooses Vicon Motion CaptureUnreal Tournament developer installs 12-camera Vicon 8i System (October 10, 2001)
John Root, Epic Games' Llead animator, joined the company to build out the company's motion capture studio and supervise animation for their game titles, said "I have been working in motion capture for over eight years, using a variety of different magnetic and optical systems. After working with the other systems available and looking at alternative solutions, I knew that I wanted to install a Vicon system at Epic. The data is great, the software is easy to use and the Vicon system allows us a lot of flexibility. Also, the Vicon system is easy to transport for capture sessions that we will be doing outside of our studio."
Epic Games gained critical acclaim for developing Unreal and Unreal Tournament. Despite the fact that Epic is responsible for chart-topping games, the company still operates as a small shop. With a Vicon system in-house they are able to maximize productivity by speeding up the animation process. This is allowing Epic to include significantly more animation sequences in their new game.
"Motion capture is playing a very key role in the game we currently have in development. The reason why Epic decided to build a motion capture studio rather than outsource the work is because as a development studio, the game idea is constantly evolving. The game can become a whole new beast from initial concept to final shipping product. So even if we came up with a list of moves to capture beforehand, it becomes inevitable that by the time production is underway there are almost always a laundry list of new moves that our animators will need. With a Vicon system in-house, we can capture those moves at the drop of a hat," continued Root.
Additional information can be obtained through Epic's Web site at www.epicgames.com
For more information, visit www.vicon.com
Related Keywords:game development, motion capture
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