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E-Frontier's Anime Studio

Bone up on IK animation for vector illustrations By Ko Maruyama
At Siggraph 2007, E-Frontier demonstrated several pieces of software, including Anime Studio, a very dynamic vector based animation system.  More than merely a vector based animation system, the software also supports a 3D camera system and 3D object import.  Of particular interest to me is the fact that Anime Studio allows animators to use bone IK systems in their vector animations.

Released last year by E-Frontier, the software was originally acquired as Moho - and hasn't changed much since the last developments creator Mike Clifton made, but has since been ported to Linux (May 2007).  The incorporation of Papagayo is another great tool - but what makes Anime Studio so outstanding is the ability to control the vector shapes - to animate vector characters - with IK bone rigs. 

The possibilities for software development are interesting - but in its current configuration, Anime Studio is still an amazing animation tool.  At under $200US, it certainly should be part of any digital cel animator's arsenal of tools.






Brian Romero, Senior SQA Engineer for the the software was on hand to give me a quick run-through of two of the more obvious aspects of the bone-in animation.



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Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
Related Keywords:event, tutorial, vector animation, adobe after effects, maxon cinema 4d, siggraph, toonboom, anime studio, e-frontier, moho

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