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E-Frontier's Anime StudioBone up on IK animation for vector illustrations
Released last year by E-Frontier, the software was originally acquired as Moho - and hasn't changed much since the last developments creator Mike Clifton made, but has since been ported to Linux (May 2007). The incorporation of Papagayo is another great tool - but what makes Anime Studio so outstanding is the ability to control the vector shapes - to animate vector characters - with IK bone rigs.
The possibilities for software development are interesting - but in its current configuration, Anime Studio is still an amazing animation tool. At under $200US, it certainly should be part of any digital cel animator's arsenal of tools.
Brian Romero, Senior SQA Engineer for the the software was on hand to give me a quick run-through of two of the more obvious aspects of the bone-in animation.
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Ko Maruyama is a freelance animator in Los Angeles. In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design. When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
Related Keywords:event, tutorial, vector animation, adobe after effects, maxon cinema 4d, siggraph, toonboom, anime studio, e-frontier, moho
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