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Digital ArtForms Debuts at InDex-for-Maya SiggraphImmersive modeling add-on puts artists in their 3D designs (August 06, 2004)
"Designers love to work this way", said Paul Mlyniec, president of Digital ArtForms", but we understand that they have too great a commitment to their current tools and too great an investment in their data pipelines to abandon them. InDex-for-Maya gives them the best of both worlds, providing a truly 3D immersive window into Maya, and because it uses Maya's native export, data integrity is assured."
InDex-for-Maya's high-quality visuals, optional stereo, and support for virtually any display take advantage of the latest graphics features to deliver realistic worlds for design, review, and presentation. Artists and design engineers in all industries will benefit from InDex-for-Maya's natural and concrete style.
InDex-for-Maya is fundamentally different from any other modeling product on the market. To see it in action, contact Digital ArtForms or visit the Polhemus booth (#1116) at Siggraph 2004. For a preview of InDex-for-Maya view the web movie at: www.digitalforms.com.
About Digital ArtForms, Inc.
Digital ArtForms, Inc. was formed in 1998 to create new applications and markets based on its natural two-handed interface. Other Digital ArtForms products include SmartScene Visualizer, an immersive collaborative visualization environment, and SmartScene Dev, an immersive application toolkit. Digital ArtForms is based in Los Gatos, California.
Related Keywords:Digital ArtForms, InDex-for-Maya, Siggraph, InDex, modeling, 3D design, SpaceGrips, Paul Mlyniec,