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Dark Age of Camelot -- A Bright Spot in the MMPOG World

New games bring new improvements By Denise Harrison
When I first wrote about Dark Age of Camelot, I was skeptical. I was especially suspicious of any game that says theyve created a Player-Vs.-Player concept that works for the majority, not just the small circle of kids who also probably like pulling whiskers off kittens.

That aside for the moment, Mythic Entertainment has made a really good game.

The interface kicks. Its a full user screen and the hotbuttons and other UI functions are small enough and flush enough with the sides and bottom that they dont get in the way of the graphics.

And you wouldnt want anything in the way of these graphics. While they take a bit of getting used to after the heavy texturing of other games, these graphics are quite crisp, they give a true 3D feeling and the character models move with a pretty good realism.

Some of the game features, too, have improved on their ancestors:

Movement through the land. While some characters get speed spells to travel faster, other players can rent affordable horses to travel from one end of the realm to another. That is very helpful since most characters travel quite slower and while the realms look small, theyre actually plenty big for most players.

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