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DEFAULT LIGHTING; Check your texture

A look at CINEMA 4D R9: Part 3 By Ko Maruyama
As part of a short review of material options within MAXON's CINEMA 4D, this QuickTime movie will demonstrate how easy it is to incoporate and apply shaders within your 3D project.  For more information about CINEMA 4D, or to particpate in forum discussions, visit: http://www.dmnforums.com and select CINEMA 4D from the list of categories, or simply click here: CINEMA 4D FORUM.

Creating geometry in MAXON's CINEMA 4D is fairly simple.  Primitives can be added by easy clicks.  While it involves a few more clicks, creating materials for that geometry is also quick, painless, and allows for simple or very complex texures.

Viewing the lighting in the scene has always been available through a default light in previous versions of CINEMA 4D.  In Release 9 (aka R9), the default lighting is simple to manipulate in order to get a quick preview of the specular attributes of your textures.

In Part 3 of this series on simple material creation, we'll play with the default lighting to get a better look at any materials we may have added to the template file.

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Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
Related Keywords:MAXON, c4d, cinema 4d, materials, defaut lighting

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