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Creature House Posts Living Cels Preview Release

Vector animation systems offers skeletal strokes and automatic inbetweening By Dave Nagel
Creature House has posted a preview release of Living Cels, a 2D cel animation system based on technologies found in the company's vector graphics program, Expression 3. This is the first time the software has been available as a public beta. It can be downloaded now for Mac OS X and Windows.

Living Cels is a 2D animation system that uses Creature House's Skeletal Strokes technology, which maps bitmap images to vector brush strokes. The interface is similar to that found in Expression 3 and includes support for strokes created for that program (including the ones DMN has posted for download). The program allows users to draw vector-based objects and keyframe them in a timeline. automatically generating inbetween frames and correspondences between objects in adjacent keyframes. Animations are frame-rate-independent and resolution-independent and can be rendered at various qualities and wit or without fields and motion blurring. Other features include:

  • Support for standard and skeletal strokes;
  • Text tools, including text on a path;
  • Automatic tracing of bitmap images;
  • Support for Photoshop plugins (for raster elements);
  • Various path manipulation tools, similar to those found in popular vector graphics programs (compound objects, mitre options, joining, etc.);
  • Warp mesh;
  • Onionskinning;
  • Variable pressure support for Wacom tablets.

The Living Cels preview release version b368 is available for download for Mac OS X and Windows. For more information, visit

Contact the author: Dave Nagel is the producer of Creative Mac and Digital Media Designer; host of several World Wide User Groups, including Synthetik Studio Artist, Adobe Photoshop, Mac OS, Adobe InDesign, Adobe LiveMotion, Creative Mac and Digital Media Designer; and executive producer of the Digital Media Net family of publications. You can reach him at

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