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Creating Brushed MetalTiling images
1. Start with an 800´800-pixel image. Set the background color to black and the foreground color to white.
2. Render some Clouds (choose Filter|Render|Clouds). Now render Difference Clouds by selecting Filter|Render|Difference Clouds twice. You should have an image that looks like the one in Figure 2.33.
3. Bump the contrast down a little, and then choose Image|Adjust|Brightness/Contrast. Set the contrast to Ð10.
4. Add noise by selecting Filter|Noise|Add Noise. Use the following settings: Gaussian, 20; Monochromatic.
5. Now add some blur. Choose Filter|Blur|Motion Blur. Settings: Angle 0 and Distance 15.
6. Then choose Filter|Sharpen|Unsharp Mask. Settings: Amount 50, Radius 5, Threshold 0.
Like most base textures, this does not look like much now (see Figure 2.34), but look at a real piece of brushed metal under even lighting and this is what you see. After you apply some effects to these bases in the next chapter and begin to build up a texture, you will see what can be done with a few simple base textures and some creativity.
Luke Ahearn has authored and co-authored several books and articles for the computer game industry including Awesome Game Creation: No Programming Required! (Charles River Media) and Designing 3D Games That Sell! (Charles River Media). Luke started Goldtree, a computer game development company, where he designed and developed several game titles including Dead Reckoning and Sorcerer. Currently, Luke is serving as Art Director/Development Consultant on The Army Game Project; as well as, employed as a professor of computer science at the Naval Postgraduate School.
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Author: Luke Ahearn
Audience: Game Developers
User Level: Intermediate to advanced
Price: 49.99 U.S. 77.99 Canada
Date Published: Sept. 2001
Related Keywords:Game design, tiling, brushed metal
Source:Digital Media Online. All Rights Reserved