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Coming Soon: SIGGRAPH 2003

A preview of courses, activities and events By Frank Moldstad
SIGGRAPH 2003 comes to San Diego next month (July 27-31), and conference organizers say it will draw nearly 25,000 computer graphics and interactive technology professionals to a week of conferences, presentations and three days of exhibits of the latest animation-related hardware and software.(July 29 - 31) by more than 200 companies.

Putting everyone in the right cosmological mood to kick things off, the keynote address by Cambridge Astrophysicist Anthony Lasenby is titled "Modeling the Cosmos: The Shape of the Universe." Lasenby is Professor of Astrophysics and Cosmology at the University of Cambridge, and is currently Head of the Astrophysics Group and the Mullard Radio Astronomy Observatory in the Cavendish Laboratory. As one of the world's leading cosmologists, Lasenby studies the shape and evolution of the universe, and he plans to share insights from his research in a presentation aimed at all levels. One of his topics is a new geometric model "that has surprising implications for cosmology and how we view and model the universe around us."

Also, before the keynote, ACM SIGGRAPH will present three awards: The Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics to Pat Hanrahan, Stanford University; the Computer Graphics Achievement Award to Peter Schröder, California Institute of Technology; and the Significant New Researcher Award to Mathieu Desbrun, University of Southern California.

In a sign of how computer graphics is increasingly attracting users from multiple disciplines, this year's conference programs focus on research, art, animation, games, interactivity and the web. With a record-setting 111 submissions for the Courses program, conference orgranizers culled the list down to 45 introductory-to-advanced level courses about computer graphics innovations in art, science, engineering and interactive techniques. Discussions will cover how these ideas were developed, how they are applied in creative and production environments, and what future applications and breakthroughs may result. Tutorials, full- and half-day courses will be presented with lectures, hands-on instruction and offsite events.

As a special event, part of a course titled "Computer Graphics for Large-Scale Immersive Theaters," organized by Ed Lantz of Spitz, Inc., will take place in the IMAX Dome Theater at the Reuben H. Fleet Science Center in San Diego's Balboa Park.

Other courses include:

"Fun & Games: An Introduction to Art-Based Game Modding," organized by
Celia Pearce, California Institute for Telecommunications and Information Technology, University of California, Irvine Carol Hobson, Center for Research in Computing and the Arts, University of California, San Diego

A strategy for rapidly producing real-time 3D worlds that can be downloaded from the web and played on any game-ready PC.

"3D Hardcopy: Converting Virtual Reality to Physical Models," organized by Sara McMains, University of California, Berkeley
Introduction to 3D layered manufacturing, explaining the processes that commercial systems use to build 3D parts and which technologies are most appropriate for different geometries and applications

"Projectors: Advanced Geometric Issues in Applications," organized by Ramesh Raskar, Mitsubishi Electric Research Laboratories
Computer vision and graphics techniques for projector-based displays, incuding design, rendering, and calibration algorithms in conventional projector-based systems

"Beyond Blobs: Recent Advances in Implicit Surfaces," organized by Greg Turk, Georgia Institute of Technology and Terry S. Yoo, National Institutes of Health
Advances in implicit surfaces, reviewing new implicit modeling tools such as radial-basis functions, level sets, skeletal extraction, and topology, and real-world applications from character animation to medical modeling

"Building Physical Interfaces: Making Computer Graphics Interactive," organized by Cynthia Lawson, Columbia University and Eric Forman, Independent Artist
The process of building physical interfaces for interaction with screen-based or installation work, covering electronics, micro-controllers, input, serial communication and output. Attendees can participate by building a real project.

"L-Systems and Beyond," organized by Przemyslaw Prusinkiewicz, University of Calgary
Biologically motivated formalism for modeling and visualizing complex structures with a dynamically changing topology, with applications such as modeling of plants and geometric modeling of curves and surfaces, including subdivision algorithms.

"Frontiers in Perceptually Based Image Synthesis: Modeling, Rendering, Display, Validation," organized by James A. Ferwerda, Cornell University
State of the art in perceptually based image synthesis, focusing on four areas: modeling, rendering, display and validation.

For a complete list and descriptions of SIGGRAPH 2003 courses, go here:

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Related Keywords:SIGGRAPH 2003, San Diego, keynote, exhibits, Anthony Lasenby

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