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Cinema 4D Techniques: XPresso

Part 1: An introduction to expression management By Ko Maruyama
In earlier versions of Cinema 4DXL, C.O.F.F.E.E. programming language was the tool required to script both complicatedly interesting and simple operators to control the 3D objects and attributes of your project. With the release of Cinema4D version 8, a new, comprehensive, easy to use tool was introduced called XPresso. Still, many people are still afraid to open it up, assuming only code warriors and superusers will understand its contents. If I can use it, so can you. Here is the first of two simple tutorials to demystify Maxon's new expression manager. If you've never used XPresso, or are new to it, here's a simple breakdown of just how easy and useful it is to incorporate into your next project.

If you're new to System Operators like I am, don't be discouraged. It's a quick study and soon you'll be coding C.O.F.F.E.E. before you know it. The old text based language system has been supplemented with a friendlier node-based GUI (say "gooey": Graphic User Interface) window.

If you were just getting the hang of the old Expression Editor, it's still there, and you can still load your old scripts and execute them similarly to previous versions. Additionally, you can access C.O.F.F.E.E. from XPresso. Moreover, you don't need to learn fancy languages in order to gain additional controls to your project; it merely involves dragging operators, choosing parameters through pulldown menus and linking them with simple mouse drag movements.

You might say, "Oh, sure. Easy for YOU. You write code and stuff ... and stuff." If you have a loose comprehension of the C4DXL basics, you will understand this quickly and use it often.

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Related Keywords:Cinema 4D , 3D, animation, XPresso


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