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CINEMA 4D to After Effects or After Effects to CINEMA 4D
MAXON, the leading developer of professional 3D modeling, painting, animation and rendering solutions, today announced immediate availability of a new plug-in for Adobe® After Effects® CS5 and CS5.5 that allows motion graphics artists to export projects directly into CINEMA 4D R13. This new capability broadens CINEMA 4Ds domination as the industry-leading 3D motion graphics toolkit, known for its seamless connectivity to popular 2D motion graphics and compositing tools. This new plugin is the perfect companion to the CINEMA 4D composition import already widely used by broadcast designers worldwide. With the combination of these two plugins, motion graphics artists working on Windows and Mac OS X will enjoy easy data exchange to and from both applications. maxon.net Export from After Effects With the introduction of this new plugin for CINEMA 4D R13, 3D elements, including animations (and Expressions) of the most important object parameters, can be exported from Adobe After Effects (CS3 or higher) for use in CINEMA 4D: ? Cameras ? Lights ? Solids ? Footage that are defined as 3D ? Null-Objects In principal, all objects that can be exported from CINEMA 4D to After Effects, can now be transferred in the other direction as well. With this new plugin, After Effects creates a *.c4d file that can be opened directly in CINEMA 4D. Useful compositional elements such as pixel format, frame rates, etc. are converted to CINEMA 4D. Disabled elements will appear in CINEMA 4D on seperate disabled layers. Nested 3D compositions will be exported as plane and including 3D elements will be grouped in a CINEMA 4D layer (with the same name as the sub-composition) and hidden by the Layer Manager in the Viewport and for rendering. Installation Copy the plugin that matches your After Effects version into the After Effects plugin directory. ? PC: Program directory/Support Files/Plug-ins ? Mac OS: Program directory/Plug-ins Use in After Effects In After Effects, call up the command File / Export / CINEMA 4D Exporter to export a file that can be opened directly in CINEMA 4D. Limitations Anchor points that have been moved (e.g. for solids) cannot be transferred directly to CINEMA 4D (the layer primitive will always have its ?anchor point at the center). Alternatively, position and rotation will be animated, which will ultimately result in the same animation but with different parameter values (e.g., rotation angle) from After Effects. Since After Effects uses a different rotational system, it will be converted to the CINEMA 4D rotational system. The animation will be the same but will have different parameter values. The same applies to hierarchies because they are handled differently in After Effects (via the object anchor points). After Effects cameras with a target point (?double-knot cameras) that have no explicit directional or rotational parameters defined will be oriented in CINEMA 4D using an Target Expression. If directional or rotational parameters have been defined, the camera coordination in CINEMA 4D will be set without using an Target Expression.
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