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C4DTeam Studios - Italy (English)

Talking with Paolo about their work in the studio By Vladimir Vaslijevic and Ko Maruyama
Recently, we had the opportunity to speak with Paolo Lamanna and Pasquale Lanzieri from C4DTeam.  Just  like so many startup design/animation studios around the world, they find themselves working on all kinds of animation.  

How do you describe your company?

The C4DTeam was founded 5 years ago from a group of Sci-Fi fans and 3D animation enthusiasts. It started as a virtual company, organized on internet messaging and audio video conference, promoting itself mainly by its website. After the first year of work on personal projects and some non-profit stuff, important projects started to come.  Jobs like medical scientific visualization for a multinational pharmaceutical company and HD promos for on-demand TV channels.  Today the team provides all-round 3D content services: idea/concept, modeling, texturing, rigging, animation, compositing and editing.  When necessary, we can add sound and voice-over professionals to our staff.

Who are the main animators, modelers and designers in your studio?

There are two of us. Myself, Paolo Lamanna, founder of the team, comic artist and illustrator  working for various publishers as character designer and colorist. And there is Pasquale Lanzieri, industrial robotics expert and web and multimedia developer, with specialization in medical and scientific visualization.

In the team I do concept design, storyboards, modelling, texturing, compositing and editing. Pasquale is the team's modeler, texture artist, rigger and animator.

How long have you been using MAXON's Cinema 4D?

We are using Cinema 4D for years, from v6, I believe. We have followed its evolution upgrading ourself together with software. New global illumination and optimization of rigging and animation are great improvement.

What does your clientele profile look like?

Usually we work with different agencies who need to complete products for their clients. But sometimes, as in case of  263Film, we work with director. Other times our clients are companies which need a logo or some promotional motion graphics.

What types of projects does the studio work on the most?

Mainly 3d graphics videos  for expos and trade show installations. For an internet TV company we made complete shots in HD with animated characters and 3D compositing for commercials awarded at PROMAX (Berlin).  For Dario Picciau's movie "Dear Annie the gift of hope" (263Film) we worked as texture artists.

What types of projects would you like to attempt in the future?

Our ultimate goal is completing a CG 3D Film.  A  short one to start with - maybe an episodic animation and then, why not, a full feature film. Otherwise, we would really like to make some cinematic animations for action video games.

What kinds of projects do you like to complete with C4D?

We use it for everything this days, with its tools we can solve any situation even motion graphics projects that come through the studio.

What is the most recent project that you worked on with C4D and Quidam?

"Il vecchio quartiere" (old neighborhood), a pilot episode for Mostralfonso Agency and a short movie celebrating 30 years of Go Nagai rendizer in Italy, for Lucca Comics and Games (comics and games expo). These two works are not typical for use of Quidam software - as there are no realistic human characters present, but we use its tools for refining expressions, creating facial animation's phonemes and generic deformations.

Quidam software has great sculpting and mesh deformation tools. Using it is like having a modelling clay  in your hands and usually you can achieve great results in short time.

Do you use the C4D and Quidam together at the same time? How do you manage between the two?

Quidam is good as a base for creating models to refine later with Zbrush. We use Zbrush to ad more details and for displacement maps.

For a humanoid characters we usually take one of Quidam's base mesh work as a starting point. We work it in Quidam and then we export mesh to C4D. Otherwise, for non-human or cartoon characters we first create a base model in Cinema4D, then we modify it in Quidam end export modified to C4D. There is a plugin from N-Sided for C4D for import and export between the two.

We have a great relationship with N-Sided - the makers of Quidam.  We exchange our impressions and optimisation suggestions and notify them if we encounter any bugs.

What kind of deadlines do you have for your projects?

As it is today in the studio, deliver is always urgent! When clients have an idea, they want final product immediately.  So we are trying to optimize our pipeline in order to be as fast as possible.  That's when Quidam is really useful; because it gives us excellent modeling results complete with rigs and UV maps.

Does your company use freelancers when you have bigger projects in the studio?

Yes, on occasion, we take some help, mostly for modeling and audio management.

Who are your inspiration and reference artists or studios?

We are trying to be updated on evolution of CG and its use in entertainment. I am a big fan of Japan animation in all forms, from hand drawn to modern digital.

Our main references are Myazaki's Studio  Ghibli or GONZO studio which was a pioneer in combining CG and classic animation.  We are also inspired by works of Pixar and Dreamworks and by works of artists from Digital Domain, Framestore, Weta, ILM, Square and lot of others.

Thank you Paolo for your time.  We'll let you get back to work!

Thank you guys.

You can reach TEAM C4D for work whether you're in Italy or not.  Their website is    Remember that the studio is located in Italy, you should remember the dot- it at the end.

If you want to try out MAXON's CINEMA4D software, you can get an unlocked demo version by visiting their website at

If you want to learn more about Quidam's software, you can do so by visiting the N-Sided website:

For rants, ramblings and general announcements - check out a chaotic blog in the BlogZone:

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Vladimir Vasiljevic is motion graphic designer/compositor and head of the graphic department and lead flame artist at Euro GLP a postproduction company in Rome, Italy. He has been moving colored pixels arround from 1984, and still finds extreme pleasure doing it. There must be a reason why they call him MrPixel. You can reach him directly at Ko Maruyama is an animator and compositor in Hollywood, California (U.S.A.) and collaborates with Vladimir on various projects. Ko is also a moderator of the motion graphics group in Los Angeles: Digital Media Artists Los Angeles His regular columns appear on CreativeMac and
Related Keywords:profile, studio profile, cinema4d, quidam, 3D animation, 3D modeling, ZBrush modeling, animation medical 3D


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