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Autodesk to host Virtual Entertainment Conference

(September 24, 2009)

DMN Newswire--2009-9-24-- Autodesk has announced that it will be hosting its first Virtual Entertainment Conference next Wednesday, September 30, from 10:00AM to 3:00PM PST. The online event is free and will showcase the latest versions of Autodesk s entertainment solutions in action- from film, to game development, design and much more.

Join industry experts like Sony Pictures Imageworks' Rodrigo Ibanez as they illustrate how Autodesk products and workflows can help artists achieve creative visions.

Check out the sessions below and register for your free spot today!

Morning Sessions

Styling and Simulation used on the characters in Sony Pictures Animation's "Cloudy With A Chance Of Meatballs"

10:00 a.m. - 11:00 a.m.

Bling Imaging discusses How to Speed up the Pipeline through Compositor Friendly Workflows for Maya

11:00 a.m. - 12:00 p.m.

Ubisoft discusses Prince of Persia: Bringing Elika to Life

11:00 a.m. - 12:00 p.m.

Often in the real world of production, many different artists have a short amount of time to quickly turn around a shot. A freelance Maya Artist may have to send files to a freelance Compositor. Inevitably, a Compositor will load many Maya passes from the artist, some which may have names like "CrateB_FlippyThing_VortexyParticle_v10" and have a dumbfounded look on his/her face. What do you do with this pass? Is it meant to be multiplied, screened, added, or overlayed? We will discuss smart ways to let the Compositor know what was in the mind of the Maya artist and increase speed through better communication and better workflows.

The new Prince of Persia now travels alongside Elika, a believable and engaging companion character controlled entirely by artificial intelligence. The science of creating a relationship between the player and the controllable, main character is a well-documented one (3Cs, etc.). The same can be said about the art of establishing relationships between characters themselves. The challenge for Ubisoft was to create a bond between the player and a character over which he has no control. This presentation will explore and expose the animation and programming techniques as well as tools utilized to create such a bond.

Afternoon Sessions

Autodesk Maya 2010: New Features & Introducing Maya Compositing

1:00 p.m. - 2:00 p.m.

Autodesk 3ds Max 2010: New Features

1:00 p.m. - 2:00 p.m.

Autodesk Softimage 2010: New Features & Introducing Face Robot Tool Set

1:00 p.m. - 2:00 p.m.

 Grading and VFX Concurrent Workflow featuring Autodesk Lustre, Flame, and Smoke

2:00 p.m. - 3:00 p.m.

 * All times listed are Pacific Daylight Time

For more information about the event, please visit:

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Related Keywords:Autodesk, Virtual Conference, September 30th, Entertainment Solutions, Sony Picture Imageworks, Bling Imaging, Ubisoft, Maya, 3ds Max, Softimage, Face Robot, Compositing, Workflow, Pipeline, Cloudy with a Chance of Meatballs, Styling, Simulation, Cloth, Hair, Prince of Persia, VFX, Grading, Lustre, Flame, Smoke


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