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Atom Array vs. Phyllotaxis arrangments

Two methods for making a golfball By Ko Maruyama
Object Arrangement

Object arrangement - placing geometry at specific global locations - is one important skill to have when creating different models. There are several methods of placing objects in space, according to mathematical formulae, including built-in tools as well as 3rd party plugins.

In this technique, I'll take a look at a couple of ways to sculpt a golfball.  Here's what I want to do: create the spheres that will boole the dimples in my golf ball.

Cinema4D has some interesting internal options that can get quite close but require some noodling to achieve the model I want.  The first potential option within Cinema4D is the Atom Array.  An Atom Array is an interesting object.  It creates cylinders and spheres along polygons and points of its child model.

Found under the object pulldown menu, or in the group of green and blue operators, the Atom Array makes quick work of any geometry, sorting edges and points.  With only four unique parameters under its control, an Atom Array follows the structure of editable geometry as well as primitive objects.  In the case of primitives, Atom Array looks at the object's properties in order to calculate the placement of the spheres and cylinders.

Samples with varying primitive parameters

Cube Atom Array


Click for Larger

Cone Atom Array

Cylinder Atom Array

Sphere Atom Array

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Related Keywords:Cinema4D, Maxon, 3D Golfball, Xfrog


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