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Apple Acquires Nothing RealTechnologies to appear in future Apple products
A year ago at the Macworld Expo in San Francisco the company first announced a Mac OS X port of the compositing application Shake, which it was actually demonstrating at the time in early pre-release form. A final Mac OS X version of the product never materialized, despite promises of a quick development cycle.
There's no word yet on how the acquisition will affect current users of Nothing Real's products. When Apple acquired Spruce Technologies, a developer of DVD authoring software for Windows, back in July, Apple promised a migration path for current users to "preserve their investment in Spruce software." No such word with the Nothing Real deal.
As far as Shake goes, features include:
Color Correction and Channel manipulation
- Concatenation of adjacent color-corrections into one lookup table,;
- Curve-based color correction;
- Lookup table color correction;
- RGB, matte, Z-depth or HSV-based color correction tools;
- Logarithmic/Linear color space conversion with per-channel roll-off controls;
- Support for multiple color spaces, including RGB, HSV, HLS, CMY and YUV;
- Video-legal color correction;
- Expression-based color correction.
- Infinite Workspace (elements are never cropped when moved out of frame);
- Adaptive filtering;
- Concatenation of adjacent transformations into a single move;
- 3D Move, Scroll, Rotate, Scale, Shear and CornerPin with Motion Blur;
- Per-transformation or Global control of Motion Blur parameters;
- Motion blur with camera duration, shutter start and quality control;
- Motion blur can occur on first frame without previous motion;
- Control over transformation order;
- Inverse transformations;
- Onscreen controls for transformations;
- In context direct manipulation controls.
- Gaussian blurs;
- User-definable Convolves;
- Grain, Median, Sharpening, Embossing, Edge Detection and Radial Blur;
- Optical Defocus;
- Image-driven Blurring, Sharpening or Dilation;
- Depth-based Blurring.
- Randomization and Turbulence;
- Image-driven warping;
- Expression-based warping for an infinite variety of warps;
- Twirl and Pincushion.
- Unlimited number of layers;
- Unlimited resolution;
- Multiple image resolutions within same composition;
- Boolean and Image Math layer operations;
- Keyframable shape-based masks;
- Expression-based layer operations;
- Channel swapping and copying, including Z channel;
- Constraint of any operation to channel, field, tolerance, or region;
- Screen and Z-based compositing;
- External masking capabilities for every operator;
- Chroma, Luma, Difference or Depth keying;
- Bundled Primatte plugin;
- On screen manipulators for image transformations;
- Multiple viewers at variable resolution or channel display;
- Launch RAM flipbook to view any point in a compositing tree;
- Playback of flipbook while rendering;
- View any node while modifying any other node;
- Viewer-specific lookup tables;
- Curve editing with multiple spline types and auto-keyframing.
- Hybrid scan-line/tile-based renderer;
- Unlimited nodes in an editing tree;
- Linking of any parameter to any other parameter;
- Animation of virtually every parameter, including toggle switches;
- Place an expression on any parameter;
- True per-node control of bit-depth, at 8, 16, or 32 (float) bits per channel;
- Proxies or low- and high-resolution image substitution;
- Anamorphic image support;
- Macro creation for frequently used operations;
- Automatic persistent node caching;
- C-like scripting language can make a call to any programming library on your system;
- Built-in runtime compiler;
- Built-in software-based GL-like renderer;
- SDK for deeper software extension;
- Command-line or scripting access to all Shake commands;
- Batch rendering;
- Completely software-based;
- All major image formats supported;
- Antialiased text generation using TrueType and Adobe Type 1 fonts.
Shake has to date sold for $9,900. A network render license ran $3,900. At the moment, Nothing Real's Web site is down, but check back for more information at http://www.nothingreal.com.
Dave Nagel is the producer of Creative Mac and Digital Media Designer; host of several World Wide User Groups, including Synthetik Studio Artist, Adobe Photoshop, Adobe InDesign, Adobe LiveMotion, Creative Mac and Digital Media Designer; and executive producer of the Digital Media Net family of publications. You can reach him at firstname.lastname@example.org.
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