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ActionScript 2.0 Garage

Learn the new features of Flash scripting language By Don Lee

ActionScript 2.0 Garage by Dan Livingston
ActionScript 2.0 Garage by Dan Livingston. Click image to purchase ActionScript 2.0 Garage book
Even though you probably skip those fancy Flash intros, there's no question that Macromedia Flash has changed the way the internet is viewed. Web designers and developers now had a way to design more creatively and interactively using Flash and its scripting language ActionScript. While you could use Flash without ever learning ActionScript, you would be missing out on a lot of fun stuff that Flash has to offer.

Learning ActionScript will open up a whole new environment for you and youll be able design more interactive websites beyond Flashs basic animation features. Dan Livingstons ?ActionScript 2.0 was written for beginner to intermediate web designers who want that extra edge in their projects. With plenty on sample scripts available in the book, you can try them out for yourself rewriting the code yourself and seeing how it works in real time. Then you can begin to tweak his code so you can gain a better understanding.

What is ActionScript anyway
ActionScript is a language that powers Macromedia Flash movies and programs. The first version of ActionScript was 1.0 that was incorporated into Flash 5. With the latest Flash 7 (MX 2004 edition), ActionScript was upgraded to version 2.0. If youve seen some of the more sophisticated Flash applications on the internet, then youve seen the power of ActionScript. The ActionScript Garage 2.0 book was written to help beginners get up to speed on the language and guide you through some of the new features.


The Book
Lets take a look into Dan Livingstons ActionScript 2.0 Garage. The 14-chapter book starts off rather quickly by showing the difference between an HTML form and a Flash based one. Then you learn about components, designing a form, how to validate form data and how to get the submitted data back. Dan goes through it quick so you have to stay sharp and utilize the example code provided to understand the process.

In chapter two deals with skinning your components. From setting skins and styling on a single component to working it across all components, this section is strictly about getting creative with your component. Chapter three (were moving along arent we?) begins the move into data handling via ActionScript 2.0. Functions such as the LoadVars object, how to send and receive data, the getURL function and more. This is an important section especially if youre looking at building applications using Flash.

Chapter four shows how you load and unload images and movies. Chapter five covers XML (extensible markup language) and how it is used to read and parse data, creating RSS feeds and how to create an internal XML document. Chapter six deals with controlling sound via ActionScript while chapter seven covers video use such as importing video, exporting FLV files and how to set up playback components.

 

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Related Keywords:actionscript 2, macromedia flash mx 2004, prentice hall garage series, macromedia mx suite, flash scripting

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