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A Moment With Graeme Devine

Designer, id Software, Board Member, International Game Developers Association By Denise Harrison
So, how does the industry look from the International Game Developers Assocation point of view? We posed a few questions to board member Graeme Devine, a designer at id software.

Q: What were the significant developments in game technology over the past five years and how have they changed the industry?


A: There have been a number of advances in the hardware we play games on. In 1996 we were playing on the brand new Pentium II, 8 megs of system RAM, and no 3D hardware accelerator. Now we design games for the Pentium IV, 128 megs of system RAM and a very advanced 3D accelerator video card. Specially, we've seen big leaps in audio fidelity, photo-realistic graphics and perhaps most interesting is advances in artificial intelligence and character behavior. And, all along are the advances in tools: from integrated development environments, to digital asset management tools, to modeling packages, to the wider acceptance of middleware...

To a certain extent, these rapid advances mean we continue to be focus on technical aspects rather than game design advances - it would be nice to see the same level of innovation and experimentation in terms of new and exciting gameplay opportunities.

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Related Keywords:IDGA, Graeme Devine, game, id software

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