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A Moment With Graeme DevineDesigner, id Software, Board Member, International Game Developers Association
Q: What were the significant developments in game technology over the past five years and how have they changed the industry?
A: There have been a number of advances in the hardware we play games on. In 1996 we were playing on the brand new Pentium II, 8 megs of system RAM, and no 3D hardware accelerator. Now we design games for the Pentium IV, 128 megs of system RAM and a very advanced 3D accelerator video card. Specially, we've seen big leaps in audio fidelity, photo-realistic graphics and perhaps most interesting is advances in artificial intelligence and character behavior. And, all along are the advances in tools: from integrated development environments, to digital asset management tools, to modeling packages, to the wider acceptance of middleware...
To a certain extent, these rapid advances mean we continue to be focus on technical aspects rather than game design advances - it would be nice to see the same level of innovation and experimentation in terms of new and exciting gameplay opportunities.
Related Keywords:IDGA, Graeme Devine, game, id software
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