28 , 2000
Mac LightWave 6.5 Out Today
update adds texture baking, integrated particle system
says it's releasing LightWave 6.5 today, available for download (if you
can get through to their Web site) a little later today. The update is
free to all registered users of LightWave 6.
version adds texture baking capabilities, as well as an integrated particle
system and numerous interface enhancements. Texture baking is the ability
to save lighting and shading information as a texture map that can be
applied directly to an object. The particle system includes Adjustable
Birth Rate (time, emitter speed, collision events, keyframe events, wind
speed); Custom Nozzles; weight, size, resistance and lifetime properties
for particles; Wind; several collision modes, including Bound, Stick,
Elastic, Event, Collision Friction power and Fix power; and Gravity.
version of LightWave has way too many new features to list here. But highlights
- Bone deformations
have been significantly optimized (up to 40 times faster)
- Improved deformation
speeds for all deformers.
- Enhanced Skelegons
with Bank information.
- Inverse Kinematics
calculations have been optimized for faster interactive performance.
- Node based view
- Multiple Custom
- Light Exclusion
Lists for objects.
- Radiosity Exclusion
- Caustics Exclusion
- Radiosity optimizations.
- Extra Ray Trace
- Three new buffers:
Red, Green and Blue components of mirror reflections.
- Shaders and pixel
filters can now account for radiosity and caustics.
- Multi-surface editing.
- Vertex color map
- Constant Value
- Blending mode column
added to texture layers.
- Enhanced discontinuous
- Support for UV-mapped
- UV texture Atlas
for automated complex UV map creation.
- New RGB and RGBA
- Airbrush tool with
support for new Vertex color maps.
- Improved OpenGL
- Larger mouse pointers
for easy visibility at higher resolutions.
- Parallax property
for adjustment of the perspective view.
a complete list of features in 6.5, visit http://www.newtek.com/lightwave/product/6.5/65_feature_list.html.
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