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June
23
FormZ To Get Enhanced
QuickTime VR Export, Direct Lightwave [6] Import
Version
3.6 to launch at Siggraph with improved rendering
by
David Nagel
Executive
Producer
Autodessys
says it will launch version 3.6 of formZ at Siggraph 2000
in New Orleans (July 23 through July 28).
According to the company, the new version of formZ, a 3D modeling
and animation package, will sport a significant number of enhancements
over previous versions, "the culmination of the v. 3.0 series
of releases." These include a QuickTime VR export function
and better rendering. Autodessys is also working with
NewTek to provide for direct importing of files from and to either
application. The company says that, if the Lightwave [6] functionality
is not available at the time of the formZ 3.6 release, it
will be made available to the public later. Improvements coming
to 3.6 include:
- Illustrator
types of splines will get more "Illustrator-like" in both the
way they are imported and exported and in the way they are edited
in formZ.
- Updated support
of SAT/ACIS import/export to version 6, which has also improved
its handling in IGES imports.
- It adds to
OpenGL and QuickDraw 3D the ability to display open lines and
to work with the extended cursor, axis marks, snap highlights,
and cross marks.
- It includes
a number of improvements to the Imager, ranging from general interface
refinements to the ability to generate QuickTime VR files, to
directly access drafting options, such as for the removal of duplicate
lines, and to autosave images for Surface Render, Hidden Line,
Shaded Render and RenderZone.
- A significant
rendering upgrade, much of which derives from the newly incorporated
LightWorks version 5.5.
- Multiprocessor
support for forthcoming multiprocessing G4s. (It also provides
support for multiprocessing Windows PCs.)
- Shader improvements
like optional Summation Table Sampling that applies to all the
image based shaders and Analytic Area Sampling for most surface
(wrapped) shaders.
- A new type
of light, the Line light, has been introduced. Additional overall
improvements to the lights support the ability to set transparent
shadows and intensity separately, per individual light, and improved
control of the Accurate Glow parameter for all light types.
- Rendering
effects, such as Exposure Correction, Depth Blur and Background,
have been enhanced. Their interface has been restructured. And
they are now applied through postprocessing, which allows them
to be computed independently from the main rendering of an image.
A new postprocessed effect, Lens Flares, has also been introduced.
- A variety
of previously existing shaders have been improved, and new ones
have been introduced. These include Textured Brick, Wood Boards
and Solid Wood for all types of shaders; 2D/3D Cells for Bump
shaders; and Woven and Multilayer Paint for Reflection shaders.
According
to autodessys, the version 3.6 release marks the end
of the way formZ is currently marketed. "After this release
formZ will move into the future with a modular structure,
maintaining an open architecture for plugins. This will lead to
specific field-oriented versions of the software," said Chris Yessios,
president of autodessys, in a prepared statement.
Demos
of version 3.6 will be available at the Siggraph show, though the
full release may not be available then. Pricing information on the
new version was not available. The current version costs about $1,300
($1,700 with RenderZone and $2,000 with RenderZone and RadioZity).
For more information, visit http://www.autodessys.com.
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FormZ
3.6 will support QuickTime VR export and Lightwave import.
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