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March
8
ATI To Reveal Details of New 3D Scheme
New
architecture to deliver 1 gigatexel rendering engine
by
David Nagel
Senior
producer
ATI
Technologies today announced they would deliver the details on their forthcoming
3D architecture later this week at the Game Developers Conference in San
Jose, Calif. The company previewed the new technology, saying it wpould
deliver a tenfold performance increase over current systems.
Included in the announcement
were hints at two new components of the architecture:
- The Charisma Engine,
a geometry processing unit that incorporates game character acceleration
for 3D skinning and key-frame character animation. These effects are
designed to enable game characters to reveal life-like facial expressions
and to achieve fluid movement and motion.
- The Pixel Tapestry
architecture, which features the first gigatexel rendering engine and
includes support for deep multitexturing and new 3D effects.
Further details will
be announced March 10 (Charisma) and March 1 (Tapestry). Qualifying developers
can pick up a white paper on the technology at ATI's booth at the show.
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