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Steve Cooper, CEO,
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FEATURE
AUGUST
29 , 2000 Creative Mac: With several figure design tools on the market right now on various platforms, including Lifeforms Studio, how are you planning to address the pro market with future releases of Poser? Steve Cooper: The Pro Pack will allow us to split the development of Poser and grow its professional functionality and focus, while allowing our hobbyist end users to still find an affordable character creation application for their desktop. By tying Poser into apps such as LW6 and 3DS Max via the Pro Pack, we'll be able to offer an inexpensive character animation solution, with all the rich, ready to use content that Poser is famous for. Creative Mac: How do you think Poser will benefit by being in the hands of Curious Labs rather than another company? Steve Cooper: We were the team the created Poser, developing it, delivering it, and marketing it at MetaCreations. A great number of opportunities to grow Poser itself were put by the wayside in Meta's attempt to focus solely on the shrink-wrapped product side. We see the Poser engine as a valuable asset that is adaptable for a wide range of various applications and plan on utilizing this asset fully. Our corporate goal is become the leading tool developer offering affordable and accessible character animation controls, with ready use and easily customizable character content and with rich playback of that character content on the Web. Creative Mac: You've obviously thought long and hard about what you want to do with Poser. Can you give a kind of bare-bones outline of where you see the program headed over the next few years? Steve Cooper: Whatever 3D character functionality is playing in the theaters today, our end users are asking for in Poser tomorrow. The challenge is figuring out ways to make that functionality controllable, regardless of the end user's level of experience. We also see a big future in Web characters and will be making very strong strategic moves to guarantee our place in that future. Creative Mac: Do you plan to maintain parity between Mac and Windows versions? Steve Cooper: As long as Apple keeps selling Macs, we'll keep building Poser to run on them. For more information on Curious Labs and Poser, visit http://www.curiouslabs.com. [ 1 ] PREVIOUS PAGE Post a comment or question on the Creative Mac World Wide User Forum!
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