Controls
in Voodoo
Voodoo allows you to drag-and-drop from the desktop any AIFF,
Sound Designer II or Unity DS-1 sample into the program and assign the
samples to any pad. Audio CD samples can also be imported into the program,
albeit not directly from the desktop. Included is a sample editor containing
several tools to edit your samples. Because the editor is within the program
you can edit the sounds in a context-sensitive environment. Each pad can
contain up to four different velocity-dependent layers. The tools included
within the editor are info, gain, reverse, parametric EQ, shelf EQ, flange
and delay. Upon clicking the info button you are given all the information
of the sample, including sample rate, length, root note, loop start and
loop end point. There is also a play and stop control for the sampler.
Here's a rundown of some of the other controls:
The gain button allows
you to control the amount of gain you would like to apply to the sample.
The reverse button immediately
reverses the sample. If you dont like the reversal you can undo the change.
Parametric EQ has controls for frequencies between 22.1 Hz and 19,867 Hz (not
20 Hz to 20 KHz!).
The bandwidth control goes
from one octave to 10 octaves, and gain control + or -12 dB. You can also play
the sample with the EQ applied to decide whether or not to keep it.
The shelving EQ has two
frequencies that can be "shelved." There are both low- and high-frequency
controls with volume controls for each frequency. Interestingly, the low frequency
and high frequency control offer the same bandwidthagain at 22.1 Hz to 19,867.1
Hz. In other words, you have two shelving EQs that are exactly the same. I suppose
they have labeled these controls low and high so the user can keep it straight
in their mind. Who knows?
The flange window has controls
for delay, feedback, speed, depth and mix.
The delay window contains
delays 1 & 2 and feedback 1 & 2, as well as mix. The delays can be set
between 0 milliseconds and 566 milliseconds.
The feedback level ranges
from -100 to +100. The mix control mixes the two delays.
When applying different effects in the sample editor keep in
mind only one level of undo is supported. For wild experimentation you
should probably save the changes you are making so you can always go back
to what you had before. The sample editor is a strong addition to this
program. True, if you wanted to perform more esoteric operations, you
would have to export the sample to another program, but the fact that
there is this much capability within Voodoo makes the program a much better
value.
More
features
Once a sample is tweaked and assigned to a pad the real fun begins.
Within the main screen is an oscillator section, an amplitude section,
a filter section, a low frequency oscillator (LFO) section, effects 1
& 2 sends, a mute window and a drum fill window. Controls for the
oscillator section include course, fine tune, panning, velocity and root-note
value. The amplitude envelope window includes attack, decay, sustain length,
sustain depth and release. The filter controllers include cut, resonance,
overdrive, attack, decay, sustain, release, amount and velocity. The LFO
section can be applied to pitch, filter or amplitude. In addition, various
waveform options include sine, triangle, square and sawtooth. You can
also control delay, ramp, speed, and amount. Two mute groups are available
for similar instruments on two different pads that share the same voice,
such as open and closed hi-hat, rim shot and snare hit, etc. Both mono
and stereo samples are supported.
Voodoo contains a master effects section, which includes delay,
reflections and reverb. Each of these parameters can be individually adjusted
as well. Because each pad has its own send for these effects it is a simple
matter to individually tweak effects to taste. Master parameters in the
effects section include pan, volume, effects one master level and effects
two master level. The effects are not the greatest but do help contour
a mix.
All controls have a little
dot in the center that adjusts the amount of the control. Adjusting these with
a mouse is difficult, but you can double click on an amount and type in the number
manually.
If you want to automate controller messages with Voodoo you have
to use an external sequencer. Voodoo only receives on one MIDI channel
at a time, so this can be rather complicated. Depending on your processor
speed, RAM and sequencer application, you may experience latency with
the program. The way I worked around this was to create my drum arrangement,
save the file as an AIFF file, import it into Pro Tools and then build
my song from there. This is my typical work pattern anyway, so it wasn't
much of an adjustment.
As we went to press with
this review, Voodoo 1.2 had just been released. The new version promises an increase
in the number of voices to 128, DirectConnect support added for Pro Tools integration,
improved reverb and eight assignable controller remappings. I wasn't able to test
any of these new features, however.
Voodoo
outshines its competitors in many ways. Yes, you can easily create a rhythm
pattern quickly with the software. There are several software applications
in the $200 price range that allow you to do this. What makes Voodoo unique
is adding a fully capable sample editor, a very sophisticated sequencer
and effects to the mix. I know of no other sampling drum machine software
packed with so many features. One would have to buy a dedicated hardware
drum machine/sampler to begin finding similar features (at twice the price,
I might add). For all these reasons, Voodoo cast a spell on me.
Rob
Albertson is a composer and musician and the owner of Rare Air Studios
Inc., a full-service audio production and post-production recording studio
based in Atlanta. He can be reached at rareair@mindspring.com.