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Click
the image to see an example of the Boris Particle System. Click here
to see a smaller file.
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REVIEW
OCTOBER 3
, 2000
Boris Continuum
[Page 3 of 4]
In
particular
Now, I have every Boris product known to man, as well as some not yet
known to man, so I can do pretty much anything I want effects-wise.
The particle system in Continuum, though, adds a little twist to the
particle systems you'd find in products like Graffiti and RED. Its purpose
is not to blow an object up and scatter it into fragments, but rather
to generate particles from an emitter to create a wide variety of possible
effects. What makes this system particularly nice (pun intended) is
that you can use animated particles. Want a bunch of bats to fly at
the camera? That takes about three mouse clicks. Want drippy pieces
of fire to collect on the ground? Again, no problem. And, for those
of you creating movies to display on the Web, there are plenty of crude
possibilities as well. Click
here for a not-so-crude-yet-still-disturbing example. (Click here
for the quicker download version.)
The particle system
works pretty well. Actually, about as well as anything I've seen. There
are more parameters than you could possibly be interested in, so I'll
just bullet some of the highlights here.
- Particle shapes,
aside from custom images or moving sequences, include blurs, reference
boxes, streaks, pixel streaks, lines, bubbles, shaded squares, wide
sparkles, long sparkles, round noise and reference pointers. The particle
character option allows you to alter the appearance of each of these
particle types.
- Particle production
includes parameters for the width, height and depth of the generator,
as well as velocity, tumble, rotate, spin, spread amount and spread
mode (3D, flat fan, fountain, sine cannon, circular and spiral). The
spread character parameter provides some flexibility for each of these
shapes.
- Movement parameters
include gravity, gravity angle, air resistance, velocity variance, frequency
and frequency variance.
- Appearance settings
include numerous color and color reference, brightness and contrast
parameters, as well as individual start, midpoint and end and system-wide
settings for opacity, size, color, center and size variance.
- The custom shape
parameter are where the fun comes in. You can pick any composition element
as a source particle, still or animated, and play around with some of
the settings, such as tilting and weight.
- Interaction parameters
allow you to set floor properties (ignore, stick, slide, bounce), bounce
friction, floor height, interaction layer, layer mode, layer channel
and layer edges.
- There's also a
whole range of settings for cameras, attractors and animation.
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