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REVIEW
August 2,
2000
Adobe LiveMotion 1.0 Interactive animation and presentation package by
David Nagel You can't review Adobe LiveMotion without comparing it with Flash. So here's the spiel: I'm not a Flash guy. I can get around it when the need arises, but, fortunately, it doesn't arise very often. I love what Flash can do; don't get me wrong. I just don't like using a program that takes 12 steps to accomplish what should take one or two. If you have a Web site that's not going to change much in the next six to 12 months, it's certainly worth it to invest the time to learn the program and create an interactive presentation built to please visitors who come to your site maybe once or twice. But if you update your site regularly, forget it. It would take a dedicated staff of designers to manage that site. LiveMotion is basically Flash for people who don't want to use Flash. Sure, Flash 5, due out later this year, is supposed to change all this, but for now, you either get LiveMotion or Flash. What you choose will depend heavily on what, exactly, you want to accomplish because LiveMotion doesn't have all the functionality of Flash, but, for designers, it's a much more friendly and understandable interfaceand one that takes a lot less effort to get the job done. So let's get into it. Overall
impressions That said, once I got working in LiveMotion, two big negatives struck me right away. First, this program feels like it's holding back on me. It's as if the mandate at Adobe was not to cut into the market share of either Photoshop or After Effectsand also to save a few important features for the next release. Now, I know this is a first release. But the company that owns the technology to Photoshop and After Effects can't use that as an excuse. Adobe's development staff knows how to write code. So why, for example, can't I import a QuickTime movie into LiveMotion? I can import an image sequence, and I can import sound files, but I can't import them together in a single step. I also can't animate filter effects or use After Effects plugins. If I want to create an animated fire effect, for example, I'd have to render it in After Effects, export it as a QuickTime, bring it into QuickTime Pro, export it as an image sequence and then import the image sequence into LiveMotion. That's just silly. The second negative is interactive functionality. Granted, creating interactivity in LiveMotion is truly easy. A lot of effects can be applied through a simple drag and drop interface, the settings for which can be edited to suit my specific needs. But what if I want to go beyond the presets? In Flash 4, you can take an adult education course and be proficient in scripting in a couple weeks. In LiveMotion, you can use Javascript to add custom behaviors to objects, which has the potential for infinite expandability. But the implementation is buggy; documentation is almost nonexistent; and Adobe's tech support is utterly unprepared to help. (We'll look at this in a little more detail later in this review.) Still, in the area of presentation, LiveMotion has Flash beat in several ways. Plugin
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