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Complex Animation in Adobe LiveMotion Working with time-independent motion and multiple states within a looping composition by
David Nagel First a little definition. This tutorial is called "Complex Animation in Adobe LiveMotion." By "complex," I don't mean that the project is necessarily difficult to do. I just mean that the end result involves numerous objects operating in various statesrelating to mouse position or triggers from other objects. It also involves a looping composition, meaning that the entire animation plays over and over. Within this looping composition are objects that do not loop. For example, our project involves a 24-second animation. At the beginning of the animation, several titles fade in. But you wouldn't want them fading in every 24 seconds, would you? Nope. So, while the composition loops, certain elements do not: The title fades in at the beginning and stays in throughout the animation. Finally, we also have elements that only start animating once a certain trigger occurs. This involves making objects in the timeline "Time-Independent." We'll get to this a bit later. So we'll look at all of these elements and how to make them work together. Let's get started, shall we? Getting
started Lesson No. 1: Plan first. Next lesson? Save often. Actually, let me modify that: "Save As"often. At each new stage of your project, save your file under a different name. This will help keep your code clean and reduce your file size. By the end of this project, my LiveMotion file was above 100 MB, and my RAM allocation was barely enough at 200 MB. That doesn't leave a lot of room for jumping back and forth between LiveMotion and other programs. Using Save As will actually decrease your file size because it will cause LiveMotion to rewrite your file without referencing all of your undos and deleted objects. Finally, above all else, remember that each time you preview your file or open your file, your timeline will default to the end. Do you know what happens when you place an object when your timeline is at the end? The object only appears in the last frame of the animation. And stretching your object's timeline back to the beginning just causes other problems. So always check to make sure your timeline is set at Frame Zero (00s) before placing any new objects. The
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