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JANUARY 26, 2004 Cinema 4D Double Bevel
Export data Translate the geometry's edge to point data. There is no real structure data attached to a NURBS object, so we'll have to make a polygonal object. Select the NURBS object, then Functions > Current State to Object.[an error occurred while processing this directive] ![]() We don't need any of the polygons, except for the backface, Cap 2 (the outermost points). ![]() Switching over to the Structure window, we can see the coordinates of the points are now available. Make sure you are looking at the structure data in Points Mode. ![]() ![]() At this point, you cannot copy and paste these points from a polygon object and paste them into a spline object. Instead, we'll export the data. Using the Structure Manager's, save the point information to a text file (File > Export ASCII Data). Now we can create a new spline object and import the point information from that file (File > Import ASCII Data, then select the file you just created). Make sure you close the spline (In the new spline's Attribute window, under Object options): check "Close Spline." ![]() Now you can use this new spline to create a fillet-only bevel to add to the outside of your existing extrusion. (I'll have to move my object z=-20 to align it with the other model.) Now I can use a Half Circle type fillet with 5 Steps over 5 meters. ![]() Prev 1 2 3 4 Next Related sites: Animation Artist AV Video Creative Mac Digital Animators Digital Media Designer Digital Post Production Digital Producer Film and Video Magazine The WWUG Related forums: [an error occurred while processing this directive]
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