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SEPTEMBER 16, 2003 Digital Anarchy Texture Anarchy
You can then work with the basic effect tools in the main interface, where you'll find settings for blending mode, opacity and bump amount. There are 27 blending modes in total, many of which are not currently offered by Photoshop, so you have a wide variety of options for how your texture will be transferred to your image. (Check out the "Similarity Inverse" mode for creating a nice tintype effect over an image!) [an error occurred while processing this directive]Beneath these settings you'll see a light bulb icon. Clicking this calls up a fully interactive 3D lighting simulator, which allows you to control the color, angle and elevation of your lights and even place additional lights onto your texture. The lighting plays off the bump map, modified by the amount of bump you've set. (The image below shows the Lighting Editor along with the lighting Color Picker.)![]() And finally in terms of basic editing, you'll also be provided with various tools by mousing over the three color, alpha and bump channels shown at the top of the interface. These include rotation, scale, movement and stretching. ![]() So those are some, but not all, of the basic texture creation and editing functions. Now it's time to go deeper. Depth is one thing this plugin collection is not lacking. If you look at the screen shot above, you see the three channels--color, alpha and bump. Clicking on any one of these takes you into a Layer Editor for that channel, allowing you to create complex effects with several different parameters. I'm not going to go through and show you all of them, so let's take a look at the Layer Editor for the Color Channel. ![]() Here you see the basic Layer Editor for the Color Channel. Mouse over any one of the images, and you can scale, rotate, move and stretch any one of them for custom appearances, just as in the main interface. And, just as in the main interface, if you click on any one of them, you get to go even deeper into the Deep Noise Editor, where, once again, you're presented with multiple parameters to work with, including the ability to blend multiple noise types, edit gradients, set the blending mode and opacity and even work with a suite of mutators, a sort of miniature version of the mutators available on the main interface. ![]() Prev 1 2 3 4 5 Next Related sites: Animation Artist Creative Mac Digital Animators Digital Media Designer Digital Producer The WWUG Related forums: [an error occurred while processing this directive]
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