SEPTEMBER 16, 2003
Digital Anarchy Texture Anarchy
Procedural texture generation suite for Adobe Photoshop
by David Nagel
Page 2 of 5

Aside from the sheer volume of controls for the edge texture itself, you get adjustable bump-map-based bevels with custom, interactive lighting controls, falloff gradients, noise gradients, a variety of blending modes and a library of dozens of edge presets arranged in easy to understand directories. Remember, unlike many texturization and edge filters, the effects in Texture Anarchy are procedural, so you're not limited in resolution or variety.

[an error occurred while processing this directive]Above you see a shot of Edge Anarchy's main interface, but, as with Texture Anarchy Explorer (which we'll get into in the next section of this review), it doesn't end there. This plugin allows you to go so deep into the creation of your texture that there will seem to be an endless stream of layers, composites, subcomposites, channels, modes and funky parameters you may not understand at first but that you will surely grow to appreciate.



And, finally, there's Tiling Texture Anarchy, which is quite similar to Texture Anarchy Explorer but more limited because it's designed to produce tiling effects. So things like rotation and scale a locked to percentages that work for a tiled image. But, on the whole, most of the functionality is still there.



Prev 1 2 3 4 5 Next
Related sites:Animation ArtistCreative MacDigital AnimatorsDigital Media DesignerDigital ProducerThe WWUG
Related forums:

[an error occurred while processing this directive]