AUGUST 07, 2003
Cinema 4D Quick Tip: Keeping It Simple
Modeling and animation techniques that save time
by Ko Maruyama
Page 4 of 4

Part Two: Making it Swim
Sure, Cinema has all kinds of cool IK, FK, softIK and a Dynamics package that could assist you in creating the swim, but I'm just going to use one modifier: Wind.[an error occurred while processing this directive]First, I'll create a Null object to contain the Symmetry. Then, add a Wind Deformation. You can select it from Objects > Deformation > Wind, or under the Bend icon. It's the one that looks like a flag. It needs a little attention because the wind defaults to blowing along the X axis. Because we created our shark along the Z axis, we'll need to rotate the deformer 90 degrees.





Playing with the deformer's attributes, Amplitude, Size and Frequency result in different speeds and flexibility in your model. If you need to smooth out your shark a little, you can increase the subdivision on your HyperNURB object.

Much easier than "ik"y bones.




Ko Maruyama is a freelance animator who loves sharks cuz they're so darn tasty. When he's not deforming 3D models, you can find him warping stuff in After Effects. If you have questions or comments you can log them in the After Effects forum.


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