JULY 21, 2003
Cinema 4D XL Quick Tip 2
Creating a wavy flag effect for use in motion graphics
by Ko Maruyama
Page 2 of 3

The Turbulence is too high. I want none at all, so I'll zero that out. The other defaults also need to be adjusted for my stripes, which I'll change as follows: Amplitude=60, Size=60, Frequency=12. This produces a nice sine wave.

Repositioning my project camera, I can see the beginning of my curved object. It's understood that with nice Xpresso scripting and a couple of extruded splines, you could achieve a similar object, but I want to keep this easy.[an error occurred while processing this directive]Scrubbing the timeline shows the plane waving.



All that's left are the stripes. Rather than painting a material to import as a bitmap, Cinema4D has nicely included several procedurals, including the ever useful Bhodinut Tiles. To find them, create a new material. Select the material menu (either from the Window pulldown or from the open windows). Type Command-N, or choose File > New Material. Select "Alpha" in basic attributes to indicate that our material will carry a matte. For this stripe, we can turn specular off.



In Alpha Channel, under Image, there's a wing tab (little arrow at the end of the dialog box). From that, we'll select Bhodinut Channel, Bhodinut Tiles. Ah ha! Tiles. But we don't want tiles. There is a button to Edit the procedural. Click on it to open up the controller for this shader. Instead of "Squares" we want "Lines." The default lines are too thin and have too many colors for my alpha. I'll change Tile Color 1 and 2 to black and white. Kill the Bevel. To make it wider, increase the global scale to 150 percent.



Two things are happening that I don't want.

1. The plane is breaking up along the polygons, and
2. There is 3D default lighting on my scene.







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