JULY 17, 2003
Cube Please
Creating a regular hexahedron in Adobe After Effects
by Ko Maruyama
Page 2 of 4

Solid 1 is going to remain fixed for now.

Solid 2 and Solid 3's Anchor Points need to slip on the X-axis (-50) and (+50) respectively. This places our Anchor point on the edge of the layer. (Because the anchor point started in the middle of our 100 x 100 solid, the value was set at 50. This value is half of the length of your square layer). Now we have to correct the position of these layers by another 50 units. Solid 2 will move +50 on the X-axis in position, while Solid 3 moves -50 on X in the position value.[an error occurred while processing this directive]Solid 4 will reside below Layer1. We'll move the anchor point to (0) on the Y-axis. (That's the original 50 minus 50 for the anchor offset). Then we'll slide the position for Solid 4 down 50. [Note: because AE measures pixels from the top, sliding something down in position requires you to ADD to the "Y" value].



A little bit of tricky
If you're new to Parenting Layers, watch my hands closely. After we adjust the anchor points, we're going to parent Solid 6 to Solid 5, then the others will follow. Solid 6 will rest above Solid 5 (which will be above Solid 1)

Offset the anchor point for solid 6 by 50 units and move its position another 50 units up (-50).

Do the same for Solid 5.

The problem is now that Solid 5 and Solid 6 occupy the same space. We need to move Solid 6 another 100 units (or the length of solid 5) up. In the Y-axis for Solid 6's position, subtract 100.





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