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MAY 06, 2003 No, Really, It's Just a Cube!
If I want to enter specific values, switch to the Active Tool palette to view the options. [an error occurred while processing this directive]After following this procedure a couple of times by just dragging the cursor and toggling the "d" and "i" keys to switch between the extrusion methods, I have this strange shape. A quick render doesn't produce anything spectacular.![]() To make this model really work for us, we'll need to attack the texture and camera. Part 2: A texture material First, the texture material. You only need one for this. In the Materials tab, I'll create a New Material. For those of you using v8, materials are now conveniently in the Attributes Tab, but they can also be accessed from the original floating palette. We'll use the old one (to cover our v7 brothers). Although you can use any, here are my values (COLOR) R=0, G=50, B=100, BRIGHT=100. ![]() It's really the transparency and reflection values that make 3D worth using for these types of images. Here's what I'm using (TRANSPARENCY) R=60, G=100, B=40, BRIGHT=65. In the Refraction Index, use a value greater or less than 1. A value of 1 doesn't distort the images behind the surface plane. I'm using a 0.85 value here. ![]() Reflection=50%. You may even want to lower it. This will come in handy when we add our lights, but won't produce a "hall of mirrors" effect where we don't want it. ![]() Simply drag the material to the geometry in the editor window, or drag it over the object's name in the Object Manager Tab (the list of names). A quick render produces a new look, but nothing spectacular. ![]() Prev 1 2 3 Next Related sites: Animation Artist AV Video Creative Mac Digital Animators Digital Game Developer Digital Media Designer Digital Post Production Digital Producer Film and Video Magazine The WWUG Related forums: [an error occurred while processing this directive]
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