Synthetik Studio Artist 2.0 Quick Reference Guide Parameter: MultiPen Mode |
| Setting or Grouping | Options | Effect | Affected by | Examples |
| MultiPen Mode | | Creates additional brush nibs for individual strokes. | Presets must be set to "Interactive MultiPen" in the mode setting menu above the canvas in order for any MultiPen effects to work. | General "MultiPen Mode" tutorial with visual examples of all of the parameters discussed in this section. |
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| Line Track | On/Off | When set to "On," Line Track ensures continuity within a stroke by filling in a stroke completely, regardless of spacing. | | |
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| Config | 1D Random | Sets the arrangement of multiple nibs to a 1D random configuration. | | |
| | 2D Box Random | Sets the arrangement of multiple nibs to a 2D random configuration with a somewhat 3D appearance. | | |
| | 1D Equal Space | Sets the arrangement of multiple nibs to a 1D configuration with nibs arranged with uniform spacing. | | |
| | 2D Box 1D Space, 1D Random | Sets the arrangement of multiple nibs to a 2D configuration combined with 1D random spacing. | | |
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| AngleTrack | | Determines the angle of the various COnfig settings described above. | | |
| | Fixed | Regardless of the direction of the stroke, the angle of the nib configuration remains fixed. | | |
| | Path Orient | Interactively adjusts the angle of the nibs according to the direction of the stroke. | | |
| | Tilt Orient | Interactively adjusts the angle of the nibs according to the tilt of the pen when using a Wacom tablet that supports tilt, such as the Intuos and Intuos2. | | |
| | Source Orient | Adjusts the angle of the nibs based on the orientation of the source image. (Orientation is a characteristic of an image that can be seen by selecting "Source Orient" from the background pull-down menu above the Canvas window.) | | |
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| SpreadMod | | Allows the user to set parameters for adjusting the spread (spacing) of the MultiPen nibs. | This effect is dependent upon the Spread Mod % (below) being set higher than zero. The actual spread value (below) also affects the Spread Mod parameter. | |
| | None | Spread of the nibs remains static | | |
| | Pressure | Increased pen pressure causes the individual nibs to move closer to one another. | | |
| | Inv Pressure | Increased pen pressure causes nibs to move farther away from one another. | | |
| | TiltOrient PushPull | Uses Tilt Orient and PushPull (left-right stroke direction) to adjust the spread of the nibs. | | |
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| # Nib | Numeric | Determines the number of nibs to be used in a MultiPen. | | |
| Spread | Numeric | Determines the spread, or distance, between individual nibs. (Note the the slider goes only to 60, though higher values can be added manually.) | | |
| Angle Offset | Numeric | Determines the start angle of the arrangement of multiple nibs. The numeric value is in degree units. | | |
| Spread Mod % | Numeric | Determines the extent (as a percentage) to which the SpreadMod (above) affects the spread of the multiple nibs. (Note that values higher than 100 percent can be entered to create twisting effects.) | Depends upon a SpreadMod (see above) being assigned to a value other than "None." | |
| Weave Mod % | Numeric | Determines the extent to which the Weave Type (below) affects the multiple nibs. This value is a percentage. Values higher than 100 percent can be entered to create tighter weaves. | Depends upon a Weave Type (below) being set to something other than "None." | |
| Slop Amt | Numeric | Creates a seemingly random effect for multiple pen strokes. The higher the value, the more "sloppy," or irregular, the stroke becomes. | | |
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| Config Mod | | Sets up parameters for altering the configuration ("Config") of the MultiPen interactively. | | |
| | None | Has no effect. | | |
| | Tilt | Uses a pen's tilt (on input devices that support tilt) to alter the configuration. | | |
| | Inv Tilt | Uses a pen's tilt (on input devices that support tilt) inversely to alter the configuration. | | |
| | Pressure | Uses a pen's tilt pressure to alter the configuration. | | |
| | Inv Pressure | Uses a pen's tilt pressure inversely to alter the configuration. | | |
| | TiltOrient PushPull | Uses tilt plus PushPull (left-right strokes) to alter the configuration. | | |
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| Weave Type | | If a Weave Type is selected, it causes the nibs in a MultiPen to approach or cross one another according to patterns described below | Requires a Weave Mod % value higher than 0. | |
| | None | The stroke has no weave. | | |
| | Modulo | Creates a modulo weave pattern consisting of vertical and diagonal lines. | | |
| | Modulo1 | A modulo variation. | | |
| | Modulo2 | Another modulo variation | | |
| | Reflect | Creates a reflection weave consisting only of diagonal (criss-cross) lines. | | |
| | Reflect1 | A variation on the Reflect setting. | | |
| | Reflect2 | Another variation on the Reflect Setting. | | |
Synthetik Studio Artist 2.0 Quick Reference Guide Parameter: Time Particles |
| Setting or Grouping | Options | Effect | Affected by | Examples |
| Time Particles | On/Off | Enables/Disables the Time Particles feature. | | Tutorial 1 Tutorial 2 |
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| Spacing | Numeric value (0-999) | Numeric values affect the speed of a particle's motion. (Higher is faster.) | | |
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| Boundary | | Literally the edges of the canvas. Options determine how particles interact with the canvas boundary when in motion. | | Tutorial page with QuickTime examples |
| | Ignore | Ignores the boundary. | Time Particles: Path Diverge | |
| | Terminate | Terminates a particle when it reaches the boundary. | | QuickTime |
| | Rebirth | Causes particles to be reborn at a pre-determined location of the canvas after hitting the boundary. | | QuickTime |
| | Tiling | Creates an Asteroids-like effect, with particles reappearing on the opposite side of the canvas after they reach the boundary. | | QuickTime |
| | Elastic | Causes particles to bounce off the edges of the canvas. | | QuickTime |
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| Path Diverge | | Sets the conditions for a particle to diverge from its normal path. | | Tutorial page with QuickTime example |
| | Numeric | The degree to which the path diverges when it meets the conditions set by the other options. | | |
| | None | Path does not diverge from its normal angle. | | |
| | Always | Path always diverges from its normal angle. | 1. Time Particles: Path Diverge: Numeric value 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Texture | Path diverges based on the texture of the source image (sometimes similar to Orient). | 1. Time Particles: Path Diverge: Numeric value 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Orient | Path diverges based on the orientation of the image (sometimes similar to Texture). | 1. Time Particles: Path Diverge: Numeric value 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Color | Path diverges based on the color of the source image at the particle's relative position. | 1. Time Particles: Path Diverge: Numeric value 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | QuickTime |
| | Not White | Path diverges based on areas of the source image that are not white. | 1. Time Particles: Path Diverge: Numeric value 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Boundary | Path diverges at the boundary of the image. | 1. Time Particles: Path Diverge: Numeric value 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Blanking | Path diverges based on the blanking in the image. | 1. Time Particles: Path Diverge: Numeric value 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
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| Path Type | | Sets the general shape of the path that the particles will follow as they move around the canvas. | | Tutorial with QuickTime examples |
| | Line | A straight line. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Curved | A curved shape. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Circle | A circular shape. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Spiral | A spiral path. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Ellipse | An elliptical path. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Spiral Ellipse | An elliptical, spiral path. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Triangle | A triangular path. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | 2Stroke Line | Similar to regular Line, but with sudden, hairpin turns. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
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| Path Angle | | Determines the basic direction of the path of motion for the particles. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | Tutorial with QuickTime examples |
| | Orient | Adjusts the angle based on the orientation of the image (sometimes similar to Texture and Lum). | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Texture | Adjusts the angle based on the texture of the source image (sometimes similar to Orient and Lum). | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Lum | Sets the path angle based on the luminence of the image (sometimes similar to Orient and Texture). | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Uniform Random | Sends particles off in random directions. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Fixed | Moves particles in fixed direction (right/horizontal by default, adjustable with the Angle Offset parameter). | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Polar | Moved particles out from center of image. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Fixed Hatch | Moved particles in a cross-hatch pattern, some horizontal, some vertical. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Fixed Hatch 1 | Alternate version of previous option. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Fixed Orient Hatch | Creates a hatch pattern modified by the orientation of the image. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Fixed Orient Hatch 1 | Alternate version of previous option. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Lum Max Follow | Sends particles toward bright areas in the source image. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Lum Min Follow | Sends particles toward darker areas of the source image. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Autodraw Polar | | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
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| Angle Mult | Numeric | Multiplies the angle of the path by the given value whenever the angle is calculated. Number is a percentage. | 1. Time Particles: Angle Slew 2. Time Particles: Angle Offset 3. Time Particles: Angle Inc | |
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| Angle Offset | Numeric | Determines the starting angle for the path. Value is in degrees clockwise, with 0/360 representing horizontal movement to the right. | 1. Time Particles: Angle Mult 2. Time Particles: Angle Slew 3. Time Particles: Angle Inc | |
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| Angle Slew | Numeric | A percentage value affecting the calculation of the angle of the path. | 1. Time Particles: Angle Mult 2. Time Particles: Angle Offset 3. Time Particles: Angle Inc | |
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| Angle Inc | Numeric | Angle increment detrermines the relative number of steps between the calculation of a path angle. Higher values lead to smoother paths. | | |
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| Shape Track | | Determines how and whether the shape of each particle is tracked (or maintained) over the course of the animation. | Works with Autodraw presets only | Tutorial page with QuickTime examples |
| | None | No shape tracking | | |
| | Initial | Maintains the starting shape of each individual particle. (However, displacement and some random elementscan't be tracked.) | | |
| | Tween | Morphthe shapes of the particles between their initial state and subsequent states, providing a smooth transition for varying shapes. | | |