Synthetik Studio Artist 2.0 Quick Reference Guide Time Particles |
| Parameter | Options | Effect | Affected by | Examples |
| Time Particles | On/Off | Enables/Disables the Time Particles feature. | | Tutorial 1 Tutorial 2 |
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| Spacing | Numeric value (0-999) | Numeric values affect the speed of a particle's motion. (Higher is faster.) | | |
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| Boundary | | Literally the edges of the canvas. Options determine how particles interact with the canvas boundary when in motion. | | Tutorial page with QuickTime examples |
| | Ignore | Ignores the boundary. | Time Particles: Path Diverge | |
| | Terminate | Terminates a particle when it reaches the boundary. | | QuickTime |
| | Rebirth | Causes particles to be reborn at a pre-determined location of the canvas after hitting the boundary. | | QuickTime |
| | Tiling | Creates an Asteroids-like effect, with particles reappearing on the opposite side of the canvas after they reach the boundary. | | QuickTime |
| | Elastic | Causes particles to bounce off the edges of the canvas. | | QuickTime |
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| Path Diverge | | Sets the conditions for a particle to diverge from its normal path. | | Tutorial page with QuickTime example |
| | Numeric | The degree to which the path diverges when it meets the conditions set by the other options. | | |
| | None | Path does not diverge from its normal angle. | | |
| | Always | Path always diverges from its normal angle. | 1. Time Particles: Path Diverge: Numeric value 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Texture | Path diverges based on the texture of the source image (sometimes similar to Orient). | 1. Time Particles: Path Diverge: Numeric value 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Orient | Path diverges based on the orientation of the image (sometimes similar to Texture). | 1. Time Particles: Path Diverge: Numeric value 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Color | Path diverges based on the color of the source image at the particle's relative position. | 1. Time Particles: Path Diverge: Numeric value 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | QuickTime |
| | Not White | Path diverges based on areas of the source image that are not white. | 1. Time Particles: Path Diverge: Numeric value 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Boundary | Path diverges at the boundary of the image. | 1. Time Particles: Path Diverge: Numeric value 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Blanking | Path diverges based on the blanking in the image. | 1. Time Particles: Path Diverge: Numeric value 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
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| Path Type | | Sets the general shape of the path that the particles will follow as they move around the canvas. | | Tutorial with QuickTime examples |
| | Line | A straight line. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Curved | A curved shape. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Circle | A circular shape. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Spiral | A spiral path. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Ellipse | An elliptical path. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Spiral Ellipse | An elliptical, spiral path. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Triangle | A triangular path. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | 2Stroke Line | Similar to regular Line, but with sudden, hairpin turns. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
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| Path Angle | | Determines the basic direction of the path of motion for the particles. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | Tutorial with QuickTime examples |
| | Orient | Adjusts the angle based on the orientation of the image (sometimes similar to Texture and Lum). | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Texture | Adjusts the angle based on the texture of the source image (sometimes similar to Orient and Lum). | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Lum | Sets the path angle based on the luminence of the image (sometimes similar to Orient and Texture). | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Uniform Random | Sends particles off in random directions. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Fixed | Moves particles in fixed direction (right/horizontal by default, adjustable with the Angle Offset parameter). | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Polar | Moved particles out from center of image. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Fixed Hatch | Moved particles in a cross-hatch pattern, some horizontal, some vertical. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Fixed Hatch 1 | Alternate version of previous option. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Fixed Orient Hatch | Creates a hatch pattern modified by the orientation of the image. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Fixed Orient Hatch 1 | Alternate version of previous option. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Lum Max Follow | Sends particles toward bright areas in the source image. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Lum Min Follow | Sends particles toward darker areas of the source image. | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
| | Autodraw Polar | | 1. Time Particles: Path Diverge 2. Time Particles: Angle Mult 3. Time Particles: Angle Slew 4. Time Particles: Angle Offset 5. Time Particles: Angle Inc | |
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| Angle Mult | Numeric | Multiplies the angle of the path by the given value whenever the angle is calculated. Number is a percentage. | 1. Time Particles: Angle Slew 2. Time Particles: Angle Offset 3. Time Particles: Angle Inc | |
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| Angle Offset | Numeric | Determines the starting angle for the path. Value is in degrees clockwise, with 0/360 representing horizontal movement to the right. | 1. Time Particles: Angle Mult 2. Time Particles: Angle Slew 3. Time Particles: Angle Inc | |
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| Angle Slew | Numeric | A percentage value affecting the calculation of the angle of the path. | 1. Time Particles: Angle Mult 2. Time Particles: Angle Offset 3. Time Particles: Angle Inc | |
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| Angle Inc | Numeric | Angle increment detrermines the relative number of steps between the calculation of a path angle. Higher values lead to smoother paths. | | |
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| Shape Track | | Determines how and whether the shape of each particle is tracked (or maintained) over the course of the animation. | Works with Autodraw presets only | Tutorial page with QuickTime examples |
| | None | No shape tracking | | |
| | Initial | Maintains the starting shape of each individual particle. (However, displacement and some random elementscan't be tracked.) | | |
| | Tween | Morphthe shapes of the particles between their initial state and subsequent states, providing a smooth transition for varying shapes. | | |