|
|
JANUARY 15, 2003 Inside the Studio Artist Paint Synthesizer, Part 2
These aren't terribly difficult concepts to grasp. They're about the most straightforward options you can set. And then we come to Path Angle. Now, Path Angle isn't particularly difficult either, but it takes some illustration. Each of the available options works off either an aspect of the source image or a pre-defined path type. For each of the examples below, I'll be placing a time particle over the source image so that you can see what's going on (certainly not for aesthetic reasons!). Each of the examples below also uses the "Line" path type. [an error occurred while processing this directive]Our first three examples below use "Orient," "Texture" and "Lum" to determine the angle of the path (in other words, the orientation, texture and luminance of the source image). The effects will vary greatly on an image by image basis, which is why I've provided two examples each for Orient and Texture. Remember, unlike the Path Diverge settings we learned about last time, the Path Angle settings determine the initial angle for our animation, so you won't see our particles hovering around at all, just heading off on their merry ways in a straight line, the direction of which is determined by the initial Path Angle. Orient on a gradation. (Click Play to watch.) Orient on an image of a flower. (Click Play to watch.) Texture on a gradation. (Click Play to watch.) Texture on an image of a flower. (Click Play to watch.) Lum on a gradation. (Click Play to watch.) Prev 1 2 3 4 5 6 Next Related sites: Animation Artist AV Video Creative Mac Digital Animators Digital Media Designer Digital Producer The WWUG Related forums: [an error occurred while processing this directive]
|