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DECEMBER 12, 2001 NewTek LightWave [7] for the Mac
Modeler As you might expect from the name, Modeler is the part of LightWave where you put your models together. Modeler is, at its heart, a polygonal modeling tool, though it does have pretty robust organic modeling capabilities through its subpatch modeling feature, which is LightWave's version of NURBS modeling. Figure 4 shows the deceptive simplicity of subpatch modeling. Here I've modeled a airplane-type-thing with subpatches, but look closely. While the model appears smooth and organic in the preview panel (top), you can see when I turn subpatch off all that's going on is a smoothing out of the shape inside a relatively simple polygon mesh (bottom). The nice thing is that the subpatch feature is non-destructive; you can turn it on and off without mucking with the original polygons. With subpatch modeling, incredibly complex shapes are possible by starting with a simple box and just extruding or beveling the individual polygons from there. [an error occurred while processing this directive]
Fig. 4: Subpatch modeling: before (bottom) and after. So, what else can Modeler do? Here's a quick rundown of some Modeler highlights:
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