Bryce
5
at a Glance
Maker:
Corel
Price: $299 for the full version, $149 upgrade
Trial version available? Yes
Platforms: Macintosh, Mac OS X and Windows
URL: http://www.corel.com
Overall
Impression: For new users looking for software
specifically designed for landscape/terrain modeling,
Bryce is an excellent choice. There will be a workflow
learning curve, as with virtually all 3D software,
but once you learn where things are in the program,
the creation of terrestrial features becomes a snap.
For users of earlier versions of Bryce, the upgrade
is definitely worth it for the wealth of new features
you get.
Key
Benefits: The benefits of using a dedicated system
for the creation of 3D worlds is pretty self-evident.
Bryce 5 takes the concept to the next level with valuable
new and refined tools for getting the job done. The
Light Lab and Tree Lab are brilliant additions to
the program's features. And other enhancement's to
the program's other workspaces, such as volume lighting
and volume blending for both distance and altitude,
bring Bryce squarely into the realm of professional
3D tools. The Sky Lab is highly customizable and allows
for the creation of sophisticated atmospheric and
astronomical features. And the Terrain Editor allows
for easy modification of terrain features, such as
erosion, spires, height, etc. Finally, network rendering
is a critical and much appreciated addition to this
program.
Disappointments:
There are three negatives to Bryce 5, all related
to workflow. First, the interface, while attractive,
can easily get in the way. In many cases, you'll find
that functions can be accessed only through little
dots or icons not really related to the function they
represent. I would like to see a customizable interface
in the next update, including the ability to add nested
functions to the main interface and the ability to
add text labels to icons. Second, when you mouse over
an icon in the main interface, explanatory text appears
in the lower left corner of the screen; however, in
subsections, such as the Motion Lab and Sky Lab, you
get no indication whatsoever as to the function of
a given button. Third, I would like some standard
interface elements added in, such as the ability to
move and resize windows, more functions accessible
via menus, etc.
Recommendation:
Strong Buy as both an upgrade and a straight purchase.
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REVIEW
AUGUST 29, 2001
Corel
Bryce 5
3D landscaping and
animation suite
by David Nagel
Executive
Producer
dnagel@digitalmedianet.com
I
haven't even looked at Bryce since version 1 or so, so when I
got a hold of Bryce 5, I was, needless to say, pleasantly surprised.
Bryce 5 is Corel's 3D landscaping, modeling, animation and rendering
suite that the company acquired during the dissolution of Metacreations.
As with an awful lot of tools originally developed by Metacreations,
Bryce has achieved something of a cult status among users, along
with Painter (which Corel also owns), Poser (now owned by Curious
Labs) and Carrara (now owned by TGS). There's better reason for
this now than ever, as we'll get to below, as well as more reason
than ever for professional 3D artists to consider Bryce as an
addition to their toolset.
First off,
I should note that Bryce 5 is Corel's first Mac OS X-native application.
However, I'm reviewing it under Mac OS 9.0.4 because, as with
most applications running under OS X, there are still some limitations
attributable to the OS itself that won't be worked out until the
OS X 10.1 release due in September. These are chiefly related
to OpenGL, but there are also some quirks in the OS X interface
and device support that simply make working in OS 9 better for
the time being. In OS X, this translates to slightly longer render
times, which can create unnecessary problems for those working
on multi-frame pieces, and a lack of support for some input devices,
such as pressure-sensitive tablets.
All of this
said, it should also be noted that Bryce 5 is Carbonized for OS
X, meaning that you simply install the OS 9 version, which will
then work natively in OS X as well without any further installation
or hassles.
At any rate,
kudos to Corel for putting out an OS X version for what is right
now a very limited subset of the Macintosh market. This is the
kind of move that shows when a company's interested in serving
the customer's needs, even customers in a small niche. It takes
time and money to port applications to OS X, and it says a lot
about a company that chooses to do so.
What it
does
Bryce is a tool for creating terrestrial, atmospheric and astronomical
features in 3D and rendering scenes either as still images or
as QuickTime movies (including QuickTime VR). While it is possible
to do some modeling with the primitives and new metaballs in Bryce
5, the program is geared much more heavily toward landscapes and
seascapes than anything else. Ideally, the output from Bryce would
be used for compositing with the output from another 3D package,
and the program offers a number of masking options to make the
process easier. It's
also possible to export some (but not all) of Bryce's objects
into popular 3D formats or import 3D objects into Bryce.
I see Bryce
as a tremendous tool for creating mattes/backdrops for film or
video work to be incorporated into either live action or animated
pieces. I think it would be even better if it could be hosted
from within other 3D packages (a la Poser) or gain better integration
with other programs (as detailed below), but, as it stands, it's
still quite a useful, professional-level tool.

Bryce 5's new interface
Now I already
know what a lot of 3D artists out there are thinking. First, they're
very attached to their 3D package. They've invested years of training
to master it; no other tool can do what it can do; and they surely
do not want to leave it to do a portion of a project in another
application. Add to this the fact that Bryce is almost never the
topic of interest in professional discussions, and they have lots
of fuel for skepticism. These seem to be fairly common attitudes
for 3D artists, but they're also very impractical and limiting
views. If you're a little more open-minded, I suggest simply going
to Corel's site and downloading the 30-day trial version. It's
more than enough time to learn the basics of the program and give
you enough information to tell you whether it will be useful for
your needs. Couldn't hurt, right?
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Dave Nagel is
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