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Q&A
AUGUST
24 , 2001
Rat Race's Wild
Titles
[Page 5 of 5]
The difficult thing
about animation is that the profit margins are smaller than with live
action commercial work. Clients want more control over animation work
because they know you can tweak every frame, and generally we do. Still
it becomes absurd when you are watching a spot and an agency art director
pauses on a frame and scrutinizes the composition of a single frame.
Live action rarely falls under the same scrutiny. Still we roll with
it and make the best of it. It's generally a labor of love around Wild
Brain. The studio attracts artists who are about the quality of the
work. If they were all about the cash, they wouldn't be in this business.
CM
What about studio work? Everybody seemed to rush to get projects done
before the strike deadline, so there's been a bit of a lull. Do you
see that picking up again?
Tortolani
Yes. I do see it picking up again ... slowly. But I so think the SAG
strike did some serious damage. Lots of motion picture work left the
U.S. and went to Canada and other countries. I was pissed about the
strike, it didn't help anyone I know. A lot of people in the business
got hurt. Rushing work in under the deadline probably affected the quality
of the work to some degree. This summer has been pretty hurting for
a good movie. Rat Race was a refreshingly good movie. I hope
people talk it up; it's a good movie that you can bring the whole family
to and still laugh hard.
CM
What are your plans for OS X migration?
Tortolani
We're waiting for the software to catch up. I am looking forward to
the Linux-based 3D packages porting over to the Mac. That will be nice.
Schweickert
Right now we have an R&D G4 running OS X where we're experimenting
with carbonized apps, albeit few. Until our set of Adobe tools passes
the OS X test without failure, we'll be sticking to OS 9.0 and 9.1.
Schweickert has worked
at Wild Brain for five years. In addition to his work in animation, he
has an extensive background in prepress design. His projects include The
Adventures of Rocky and Bullwinkle; commercial spots for Sony, Nike
and Coca-Cola; and a CG short film called Hubert's Brain, for which
Schweickert did the title design.
Tortolani joined Wild
Brain in 1999. Since then, she has directed commercials for Midas, Mattel,
Nabiscos Ritz Crackers, Loup Connect and Parfums de Couer, as well
as station IDs for Noggin Network. Her recent projects at the studio
include "Guilty As Sin," an original Web series for wildbrain.com, and
"Reality Chick," a television/Internet series for Oxygen Media Networks.
She came to Wild Brain from @Radical Media in New York, where her work
included projects for Nike NYC Basketball, Coca-Cola, Microsoft, Ford
and Hardee's. Her animation work also includes a 55-minute animated program
installed with a synchronized light show and surround sound mix at Universal
Studio's Marvel Mania Theme Restaurant in Hollywood.
For more information
on Wild Brain, visit http://www.wildbraininc.com.
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Rat Race Title
Sequence Credits
PRODUCTION COMPANY: Wild
Brain Inc. (San Francisco)
TITLE DESIGNER: Julia
Tortolani
EXECUTIVE PRODUCER: Jeff
Fino
EXECUTIVE PRODUCER/COMMERCIALS: Paul
Golden
PRODUCER: Sandra
Kimberly
TECHNICAL SUPERVISOR: Eric
Schweikert
STORYBOARD ARTIST: John
Korellis
PHOTOSHOP ARTISTS: Scott
Adams, Kevin Bell, Kristen Borges
MAC COMPOSITE ARTISTS: Tau
Gerber, Eric Schweikert, Jason Yen
AFTER EFFECTS ARTISTS: Jance
Allen, Tau Gerber, Eric Schweickert,
Jason Yen
TYPE DESIGNER: Jeff Jankens
EDITOR: Alex Hauser
ASSISTANT EDITOR: Ellen
Schade
PRODUCTION MANAGER: Chris
Bohn
MUSIC: Baha
Men
COMPOSERS: Rick Chertoff,
Jon Carin, David Forman
MIX FACILITY (RECORD): Pie
Studios (New York)
MIX FACILITY (FILM): Hit
Factory (New York)
POST PRODUCTION: Cinesite
(Los Angeles)
CLIENT: Zucker
Productions (Santa Monica, Calif.)
DIRECTOR: Jerry
Zucker
PRODUCERS: Jerry
Zucker, Janet Zucker, Sean Daniel
POST PRODUCTION SUPERVISOR: Kiki
Morris
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3, 4,
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]
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More Columns.
Dave Nagel is the producer
of Creative Mac and
Digital Media
Designer; host of several World Wide User Groups, including Synthetik
Studio Artist, Adobe
Photoshop, Adobe
InDesign, Adobe
LiveMotion, Creative
Mac and Digital
Media Designer; and executive producer of
the Digital
Media Net family of publications.
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