authoring capability on the Mac is identical to the support offered
all other platforms. We are very excited and pleased with the performance
results that we have witnessed when compared to equivalent system configurations
and graphic card vendors on other platforms.
Where do you envision the need for FiLMBOX on the Mac?
We foresee a need for FiLMBOX purely and simply because there is a well
established and growing community of 3D artists on the Mac platform
that need to generate an increasing amount of 3D-animated content for
multiple purposes and for different media.
In general, 3D artists
and animators need a cost-effective solution that favors content reuse,
and ensures faster delivery of quality content. FiLMBOXs real-time
and cross-platform architecture provides the Mac user base with an established
hub for acquiring 3D data whether it originates from external devices,
3D applications or content providers.
CM I know
FiLMBOX supports a pretty large number of devices on other platforms.
How well will FiLMBOX for the Mac play with third-party devices, especially
in the motion capture arena?
FiLMBOX Mac OS X version is developed on the same open-architecture
as its Windows and Unix counterparts, and therefore its ability to interface
with peripheral devices should pose no barriers to hardware vendors
who have migrated or are looking to jump to Mac.
SDK currently provides all the necessary functions to complete implementation
on the Mac platform. We are prepared to work closely with third party
motion-capture hardware companies to provide new and equivalent motion-capture
solutions for the Mac users.
CM How is the 3D content
marketplace changing in terms of how artists work, and how is Kaydara
looking to address the needs of today's content developers (especially
in terms of operating in a networked environment with complex workflows
across multiple platforms)?
The 3D content marketplace has witnessed not only the advent of the
1 GHz processor, but also the wide scale acceptance of 3D accelerated
graphic cards. These new technological advances have also raised the
minimum expectations for the quality of 3D content and the level of
interactivity. Having said that, the ability to author and validate
3D animated content in real-time without the penalties of off-line processing
is crucial to ensuring rapid delivery to market. In a creative process
that requires a lot of trial and error, 3D artists dont have the
luxury to watch status bars as they ponder yet another design iteration.
Moreover, in a attempt
to continuously push the envelop, to emulate the latest creative trend
or to surpass the most recent technological milestone, content developers
are still seeking out the best in all content-creation tools, in some
cases opting for a single feature. The authoring environment for a single
project is often comprised of various tools whether commercial or proprietary
regardless of platform.
towards the evolving needs of the 3D content marketplace is simple in
many ways. For one, we continue to focus on the live and real-time aspects
3D character animation across the different market segments and applications,
namely game development, film/TV, advertising, interactive content,
and Internet industries. Also, we are continuing to provide an integrated
pipeline for the hybrid production environment that is platform independent
and can interface with as many 3D commercial applications as possible.
CM How is
the need for 3D content changing? How prevalent is it now, and what
do you envision for the near future?
The need for 3D content is changing in that there is a greater demand
for rich interactive 3D content on the Web. An increasing number of
game titles are being developed for the booming PC, online and console
games markets. Likewise, 3D special effects and full-featured CG films
are taking a more and more prominent place at the box office.
We envision that
the need for 3D content will continue to grow, as will the expectation
of audiences and consumers with regards to high-quality visual effects.
How do you see 3D developing on the Web?
Kaydara is focused on providing the enabling authoring technology for
the efficient production of 3D content for the Web. While our business
revolves around content creation, not the actual delivery, we are working
closely with a number of streaming 3D vendors to enable FiLMBOX customers
to re-purpose their data for episodic Web content production and Web
performance. We believe that 3D will grow quickly as a pervasive media
for interactive content, and that the Web will be a key medium for this.