
FiLMBOXs
real-time authoring capability on the Mac is identical to the support
offered all other platforms. We are very excited and pleased with the
performance results that we have witnessed when compared to equivalent
system configurations and graphic card vendors on other platforms.
Sam Nelson
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Q&A
JULY
17 , 2001
Motion on the Mac
Five
questions with Kaydara FiLMBOX Product Manager Sam Nelson
by
David Nagel
Executive
Producer
dnagel@digitalmedianet.com
This
month Kaydara will bring its FiLMBOX line of products to the Mac OS X
platform. Previously available for SGI Irix, Red Hat Linux and Windows
NT, FiLMBOX is a suite of tools that provide a hub for creative production.
It's a real-time 3D content authoring and delivery tool, complete with
a character engine and animation tools. It integrates character animation,
live motion capture, camera tracking and audio and video tools in a single,
unified authoring environment. And, as a little added bonus, it lets you
commingle all of these elements in real time.
The news
in and of itself is significant for two reasons. First, it's always good
to see non-Mac developers investing in the platform and making their wonderful
creative tools available to us. Porting applications is not an easy thing;
it takes time and money that could easily be spent in other areas. And
there's always the risk that the effort will have been wasted. Sure, research
goes into it before any moves are made, but, in the end, it's faith in
the platform and its users that drives a company to expand its offerings
into new territories.
Second,
there's nothing like it on the Mac platform right now. You just simply
can't do this kind of work on the Mac, despite the fact that the Macintosh
platform dominates creative production. So, for this reason, Kaydara's
innovative technologies will bring welcome relief to those who need to
work with a multitude of media on high-end projects.
The added
benefit is that, what with FiLMBOX popular with the motion capture device
manufacturers, and what with Kaydara providing its OpenReality SDK for
the Mac, we just might be seeing some new motion capture devices making
their way into our neck of the computing woods. And, on the software side,
NewTek has announced support for Kaydara's FBX, the file format used natively
in FiLMBOX.
We had
a chance to interview Kaydara's FiLMBOX product manager, Sam Nelson, about
these issues and the future of digital media production on the Mac. Here's
what Sam had to say.
Creative
Mac
FiLMBOX is obviously a well known tool for 3D artists on other platforms.
What made you decide to bring it to Mac OS X, as opposed to a previous
Mac OS or no Mac version at all?
Sam
Nelson We chose to develop for Mac OS X because with this
release Apple brings the Macintosh platform to a new level of technical
proficiency. With preemptive multitasking and virtual memory, technologies
that are crucial for the execution of advanced 3D applications, Mac
OS X is the first Mac operating system that meets the technical requirements
of FiLMBOXs real-time architecture.
CM
What have been some of the development challenges on the Mac platform?
Will there be total feature parity between all platforms, and will you
bring all of the FiLMBOX components to the Mac platform? Will you support
the same level of real-time on the Mac as on other platforms?
Nelson
We encountered minor challenges that are not uncommon to developing
for a new operating system. In the case of FiLMBOX, we had to invest
significant resources in implementing the Mac OS X windowing system.
Additionally, we had to ensure proper support for OpenGL viewing and
audio support. The fact remains that FiLMBOX is, at the core, a C++-based
architecture that provided us with the added flexibility to accomplish
this task.
FiLMBOX will be
available on the Mac platform in its entirety with the same full-featured
product offering found on all other platforms. The video integration
functionality that allows users to add a live video source within their
3D environment does require a combined video I/O board. We are optimistic
that this technology will soon be available on the Mac platform.
GO
TO PAGE [ 1, 2, Complete,
Home ]
Read
More Columns.
Dave Nagel is the producer
of Creative Mac and
Digital Media
Designer; host of several World Wide User Groups, including Synthetik
Studio Artist, Adobe
Photoshop, Adobe
InDesign, Adobe
LiveMotion, Creative
Mac and Digital
Media Designer; and executive producer of
the Digital
Media Net family of publications.
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