TUTORIAL JUNE 5, 2001
Eyes Have It
Return to the Composer workspace. Note that your "Outer" object is not invisible. You'll have to do a test render to see how it looks. However, owing to refraction, you will likely be unable to see any distinction between the Outer eye and the Inner eye. If you'd like to see how it looks without the "Outer" object, just ghost the "Outer" object in your timeline and render it out. (Remember to unghost it when you're done.) If you don't know how to ghost an object, look in your timeline. On the left of each object you'll see three dots. The gray dot on the right is the button for ghosting and unghosting objects. (The middle one is for hiding objects in order to make working in the Composer more convenient. Objects that are hidden but not ghosted will still appear in your renders.)
There's one final step before we move on. We're going to attach (parent) the "Inner" and "Innerinner" objects to the "Outer" object in a hierarchy. This will help us to keep them together when we want to rotate, move or scale the eye. To do this, go to your Composer mode and select "Innerinner" in the timeline. Click on the little Link to Parent button, and then click on the "Outer" object. Now do the same with the "Inner" object, making sure you attach it to the "Outer" object and not the other way around. The reason for this is that in the Composer window, the only visible object will be "Outer." So it will just be easier to use that as the parent than anything else.
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Dave Nagel is the producer of Creative Mac and Digital Media Designer; host of several World Wide User Groups, including Synthetik Studio Artist, Adobe Photoshop, Adobe InDesign, Adobe LiveMotion, Creative Mac and Digital Media Designer; and executive producer of the Digital Media Net family of publications.