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The Eyes Have It
[Page 3 of 7]

The 'Innerinner' object
1. First we're going to work on the "Innerinner" object. This is the object that will add the blue to the whites of our eye. If you don't want any blue there, you can skip ahead to Step 8.

1a. Go into the FX mode by clicking the FX item in your menu bar. To make things easy, you probably ought to by in quad-view (four windows). You can activate this by selecting "Quad View" from your Windows item down in the bottom left menu bar. Make sure you are working in the "Front" view window for the following steps and that you have selected the proper object ("Innerinner") to work with. You can select the proper object using the Choose menu at the bottom of your screen.

1b. Now select the Flatten effect from the palette of options.

Click Image To Watch!

The Flatten effect can be used to create the flat area of the eyeball.
Click image to watch (156 KB QuickTime).

1c. Drag your cursor across your Front view until you have a flattened area roughly 1/3 the diameter of the object itself.

2. Switch over to the Paint mode by clicking the Paint item in your top menu bar. Select a very light blue, and then apply it to "Innerinner" with the bucket tool.

The Paint Bucket tool in the Paint workspace

3. Now switch to the Material mode by clicking the Material item in your top menu bar. I used the following settings: Diffuse Color, Paint (100 percent); Specular Color, White (100 percent); and Bump, Clouds (50 percent). Everything else should be zeroed out.

That's it for the "Innerinner" object. Now we'll move on to the "Inner" object.

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Dave Nagel is the producer of Creative Mac and Digital Media Designer; host of several World Wide User Groups, including Synthetik Studio Artist, Adobe Photoshop, Adobe InDesign, Adobe LiveMotion, Creative Mac and Digital Media Designer; and executive producer of the Digital Media Net family of publications.