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TUTORIAL
MAY
14 , 2001
Working with Source Images in Studio
Artist
Using
multiple sources to create a range of original pieces
by
Jean Detheux
Special
to Creative Mac
http://www.vudici.net
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For the visitors
of this page who are already familiar with Studio Artist, this tutorial
may be a bit too simplistic. However, for those who come to this
fabulous application for the first time, I hope the tutorial will
help them enter an exciting environment.
I will work strictly on one canvas, no added layers, but will open
and use several Source Images.
Studio Artist requires the opening of a Source Image in order to
get started, and this Source Image can already be greatly modified
right at that initial stage, simply by setting a canvas size that
might be radically different from the original image size/resolution/proportions.
In this tutorial, we will use a 320 x 240 pixels canvas size because
we will eventually use the resulting images as material with which
to look at "Morphing" (the subject of another tutorial
to be published soon).
This tutorial on Multiple Source Images will attempt to show how
Studio Artist enables the artist to "use" just about any
combination of source images in order to come up with unique images
that are truly his or her own, and doing so in ways that are radically
different from what, for example, could be done in Photoshop, or
Painter.
Yet, I remember
from my many years of working with natural media, that it was already
quite common for artists to build a library of images borrowed from
all sorts of sources, magazines, newspapers, photos, etc. Those
personal libraries of images, often only fragments of images, were/are
the source of much inspiration, sometimes a simple "spot on
a wall" captured in a photo can become the spark that will
trigger a whole series of new images, all born from it, yet often
not showing any obvious connection to it.
Studio Artist
makes this time tested process a lot easier, those sources of inspiration
can now be easily integrated into the work itself. So let us start.
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At first, I prepared 8 images to be used as Source Images (pulled
out of my "personal library"): |
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These images
are there in no particular order, they are gathered as raw material
for the creation of one or several images I know nothing about as
of yet. Some of these images may be used a lot, others may be ignored
(almost) totally.
I find that Studio Artist is an exceptional tool for exploring almost
without a goal, my favorite way to work.
First, I will launch Studio Artist 1.5 and select "image 1"
above as the Source Image, at 320 x 240 pixels. As soon as you launch
it, the application asks you to select a Source Image and then brings
up this dialog box:
If you want
to change the proportions of the image you are opening as Source
Image, make sure you deselect the "Constrain Aspect Ratio"
box. If you want the Source Image to appear on the canvas, select
"Source Image" in the pop up menu at the top of the work
window:
Here's
what that first 320 x 240 canvas image looks like:
Then,
I open a second Source Image ("Command-O"), with which I
will modify the first one (Note:: in Studio Artist, if you do not
modify the canvas size initially defined when opening the first Source
Image, all the subsequent Source Images will open at that size and
resolution):
Here's
a thumbnail of the image I selected:
I
did not render it to the Canvas, just kept it selected as a
Source Image. |
I select a Category
in the Preset, and a Patch with which I paint on the canvas image,
either manually, or by triggering the "Action" (simply
pressing "Command-Spacebar") and stopping the action (
by pressing the spacebar alone). The intelligence behind Studio
Artist is remarkable, I have tested, several times, its automatic
actions against what I would choose to do manually, and there often
are amazing similarities!
Here's the Fast
Edge Sketch patch in the Auto Sketch category
Letting
the Action proceed for just a few quick seconds, then stopping it
by pressing the spacebar, here's what I get:
Keeping
the same Source Image active, I choose another Patch and apply a few
strokes, this time with my drawing pen (Wacom Intuos).
| Selecting
another Source Image (image 7 ), and
again not rendering it to the canvas, I use several other
Paint Patches to modify my canvas image: |
|
 |
Selecting
the next Source Image (#5), not rendering it to the canvas,
and working with a variety of Patches:
|
|
|
Opened
another Source Image (#3), did more work with a variety of Patches,
I also brought back the original Source Image (#1) and again
made a few strokes with several Patches:
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|
|
| You likely
get by now the idea of how to modify the canvas image by using
successive Source Images as sources for strokes, colors, and
more. |
|
Before
we move on to looking at more images done using Multiple Source
Images, here are a few tips that can be very useful: Even
though Studio Artist requires one to select a Source Image
to start working, one is not "limited" to using
only that Source Image. It is quite possible to switch from
Source Image to Source Color and paint using one's selected
colors.
Let's
open the image above and set the source to Source Color:
Notice
I also switched to another Category, and to another Patch.
Also, I do not render the Source Image to the canvas, instead
I select to use a White canvas:
Let's
make a few marks selecting different colors in the palette:
A few
more things worth noticing: in Studio Artist, the range of
colors available in the color palette window extends beyond
the edges of the palette itself. If one clicks and drags beyond
an edge, the color will continue to shift in relation to the
position the cursor is at, even well beyond the (visible)
palette edges.
Also,
it is possible to select a color on the fly right off the
canvas image itself, simply by pressing the "c"
key and mousing down (just like a color picker in so many
other graphics applications).
Finally,
one can modify the brush/tool stroke width by pressing the
"b" key and mousing down on the canvas, setting
a new stroke width size by dragging horizontally:
|
| Here are
10 images that were made by using the same Source Images presented
above, with a few side trips into "Source Color" and
stroke width size setting: |
|

image
1 |
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image
2 |
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image
3 |
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image
4 |
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image
5 |
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image
6 |
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image
7 |
|

image
8 |
|

image
9 |
|

image
10 |
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I hope this brief look at
a few of the ways with which we can enter Studio Artist will be of
help to some of you. This concludes the presentation of a very simple
process, but one that can really help us begin to make the most of
this amazing tool. Now, imagine approaching this work by also adding
layers, and then entering animation, the "time" dimension!
I am preparing another tutorial, this time on "Morphing in Studio
Artist," a far more complex process, but a very rewarding one! |
Post a message in the Creative
Mac World
Wide User Group.
Jean Detheux studied
at the Académie Royale des Beaux-Arts et Institut Supérieur
d'Architecture in Liège, Belgium, where he graduated twice with two
different majorsmural and decorative painting and easel painting.
He's taught in Belgium, Canada and the United States, including The Alberta
College of Art, Calgary, Alberta; Concordia University, Montréal,
Québec; Algonquin College, Ottawa, Ontario; New York University;
Parsons School of Design, New York; and The New York Studio School of Drawing,
Painting and Sculpture. He can be reached at jcydp@perth.igs.net
or at jd@vudici.net. Examples of Jean's
work are available at http://www.vudici.net. |
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